/// <summary>Starts the game</summary> public void Play() { if (m_Play) { m_ControlText.text = ""; m_Player.GetComponent <PlayerController>().enabled = true;//enable player m_ESpawn.SetShipPrefab(); m_ESpawn.AISpawn(); } }
public void RestartCurrentWave() { m_PSpawn.PlayerRespawn(); m_GController.SetPlayerSave(m_Player); m_GController.m_Player.GetComponent <PlayerController>().enabled = true; m_ESpawn.m_WaveNum = m_GController.m_TempWaveNum; m_ESpawn.AISpawn(); }