protected void Start() { player = GameObject.Find("Player"); gameManager = GameObject.Find("GameManager"); EnemySE = GameObject.Find("EnemySE"); Audio = EnemySE.GetComponent <AudioSource>(); rigid = GetComponent <Rigidbody2D>(); renderer = GetComponent <SpriteRenderer>(); }
void Start() { player = GameObject.Find("Player"); gameManager = GameObject.Find("GameManager"); gamemode = PlayerPrefs.GetString("GAMEMODE", "normal"); EnemySE = GameObject.Find("EnemySE"); Audio = EnemySE.GetComponent <AudioSource>(); HP = 800; if (gamemode == "hard") { HP = 1000; } }