void UpdateTarget() { GameObject[] enemies = GameObject.FindGameObjectsWithTag(enemyTag); float shortestDistance = Mathf.Infinity; GameObject nearestEnemy = null; foreach (GameObject Enemy in enemies) { float distanceToEnemy = Vector3.Distance(transform.position, Enemy.transform.position); if (distanceToEnemy < shortestDistance) { shortestDistance = distanceToEnemy; nearestEnemy = Enemy; } } if (nearestEnemy != null && shortestDistance <= range) { target = nearestEnemy.transform; targetEnemy = nearestEnemy.GetComponent <Enemy>(); targetEnemyRight = nearestEnemy.GetComponent <EnemyRight>(); } else { target = null; } }
void Awake() { manage = this; rb = GetComponent <Rigidbody>(); coll = GetComponent <Collider>(); _Anim = GetComponentInChildren <Animator>(); sliderAnim = GameObject.FindGameObjectWithTag("SliderAnim"); _playerTarget = GameObject.FindGameObjectWithTag("Player"); _enemyParent = GameObject.FindGameObjectWithTag("EnemyParentt"); spawnPoint = GameObject.FindGameObjectWithTag("SpawnR"); }