// Start is called before the first frame update void Start() { rb2d = GetComponent <Rigidbody2D>(); enemyAggro = aggroCollider.GetComponent <EnemyAggro>(); rightChecker = sideCheckerRight.GetComponent <SideCheckerRight>(); leftChecker = sideCheckerLeft.GetComponent <SideCheckerLeft>(); groundChecker = groundCheckBox.GetComponent <GroundChecker>(); avoidPlayerChecker = avoidPlayerCapsule.GetComponent <EnemyAvoidPlayerBlock>(); thisEnemy = enemy.GetComponent <Enemy>(); enemyRange = attackPoint.GetComponent <EnemyRangeCheck>(); }
// Start is called before the first frame update void Start() { animator = GetComponent <Animator>(); enemyRange = attackPoint.GetComponent <EnemyRangeCheck>(); thisEnemy = GetComponent <Enemy>(); }