public EnemyPlayer(EnemyPlayerDigest enemyPlayerDigest, CharacterSheet characterSheet, CharacterLevelSheet levelSheet, EquipmentItemSetEffectSheet equipmentItemSetEffectSheet ) : base( enemyPlayerDigest.Level, characterSheet, levelSheet, equipmentItemSetEffectSheet) { NameWithHash = enemyPlayerDigest.NameWithHash; weapon = null; armor = null; belt = null; necklace = null; ring = null; monsterMap = new CollectionMap(); eventMap = new CollectionMap(); hairIndex = enemyPlayerDigest.HairIndex; lensIndex = enemyPlayerDigest.LensIndex; earIndex = enemyPlayerDigest.EarIndex; tailIndex = enemyPlayerDigest.TailIndex; equipments = enemyPlayerDigest.Equipments as List <Equipment>; costumes = enemyPlayerDigest.Costumes as List <Costume>; characterLevelSheet = levelSheet; AttackCountMax = AttackCountHelper.GetCountMax(Level); SetEquipmentStat(equipmentItemSetEffectSheet); }
public void Serialize() { var digest = new EnemyPlayerDigest(_avatarState); var serialized = digest.Serialize(); var deserialized = new EnemyPlayerDigest((List)serialized); Assert.Equal(serialized, deserialized.Serialize()); }
public void Constructor() { var digest = new EnemyPlayerDigest(_avatarState); Assert.Equal(_avatarState.NameWithHash, digest.NameWithHash); Assert.Equal(_avatarState.characterId, digest.CharacterId); Assert.Equal(_avatarState.level, digest.Level); Assert.Equal(2, digest.HairIndex); Assert.Equal(3, digest.LensIndex); Assert.Equal(4, digest.EarIndex); Assert.Equal(5, digest.TailIndex); Assert.Single(digest.Equipments); Assert.Single(digest.Costumes); var enemyPlayer = new EnemyPlayer( digest, _tableSheets.CharacterSheet, _tableSheets.CharacterLevelSheet, _tableSheets.EquipmentItemSetEffectSheet); Assert.Single(enemyPlayer.Equipments); Assert.Single(enemyPlayer.Costumes); }
public override IAccountStateDelta Execute(IActionContext context) { IActionContext ctx = context; var states = ctx.PreviousStates; var inventoryAddress = avatarAddress.Derive(LegacyInventoryKey); var worldInformationAddress = avatarAddress.Derive(LegacyWorldInformationKey); var questListAddress = avatarAddress.Derive(LegacyQuestListKey); if (ctx.Rehearsal) { return(states .SetState(avatarAddress, MarkChanged) .SetState(weeklyArenaAddress, MarkChanged) .SetState(inventoryAddress, MarkChanged) .SetState(worldInformationAddress, MarkChanged) .SetState(questListAddress, MarkChanged)); } // Avoid InvalidBlockStateRootHashException if (ctx.BlockIndex == 680341 && Id.Equals(new Guid("df37dbd8-5703-4dff-918b-ad22ee4c34c6"))) { return(states); } var addressesHex = GetSignerAndOtherAddressesHex(context, avatarAddress, enemyAddress); var sw = new Stopwatch(); sw.Start(); var started = DateTimeOffset.UtcNow; Log.Verbose( "{AddressesHex}RankingBattle exec started. costume: ({CostumeIds}), equipment: ({EquipmentIds})", addressesHex, string.Join(",", costumeIds), string.Join(",", equipmentIds) ); if (avatarAddress.Equals(enemyAddress)) { throw new InvalidAddressException($"{addressesHex}Aborted as the signer tried to battle for themselves."); } if (!states.TryGetAvatarStateV2(ctx.Signer, avatarAddress, out var avatarState, out bool migrationRequired)) { throw new FailedLoadStateException($"{addressesHex}Aborted as the avatar state of the signer was failed to load."); } sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Get AgentAvatarStates: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); var sheets = states.GetSheets( containRankingSimulatorSheets: true, sheetTypes: new[] { typeof(CharacterSheet), typeof(CostumeStatSheet), }); sw.Stop(); Log.Verbose("{AddressesHex}HAS Get Sheets: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); var items = equipmentIds.Concat(costumeIds); avatarState.ValidateEquipmentsV2(equipmentIds, context.BlockIndex); avatarState.ValidateCostume(costumeIds); sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Validate Equipments: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); avatarState.EquipItems(items); sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Equip Equipments: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); if (!avatarState.worldInformation.TryGetUnlockedWorldByStageClearedBlockIndex(out var world) || world.StageClearedId < GameConfig.RequireClearedStageLevel.ActionsInRankingBoard) { throw new NotEnoughClearedStageLevelException( addressesHex, GameConfig.RequireClearedStageLevel.ActionsInRankingBoard, world.StageClearedId); } AvatarState enemyAvatarState; try { enemyAvatarState = states.GetAvatarStateV2(enemyAddress); } // BackWard compatible. catch (FailedLoadStateException) { enemyAvatarState = states.GetAvatarState(enemyAddress); } if (enemyAvatarState is null) { throw new FailedLoadStateException($"{addressesHex}Aborted as the avatar state of the opponent ({enemyAddress}) was failed to load."); } sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Get Enemy AvatarState: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); if (!states.TryGetState(weeklyArenaAddress, out Dictionary rawWeeklyArenaState)) { return(states); } sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Get WeeklyArenaState ({Address}): {Elapsed}", addressesHex, weeklyArenaAddress, sw.Elapsed); sw.Restart(); bool arenaEnded = rawWeeklyArenaState["ended"].ToBoolean(); Dictionary weeklyArenaMap = (Dictionary)rawWeeklyArenaState["map"]; if (arenaEnded) { throw new WeeklyArenaStateAlreadyEndedException(); } var costumeStatSheet = sheets.GetSheet <CostumeStatSheet>(); sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Get CostumeStatSheet: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); IKey arenaKey = (IKey)avatarAddress.Serialize(); if (!weeklyArenaMap.ContainsKey(arenaKey)) { var characterSheet = sheets.GetSheet <CharacterSheet>(); var newInfo = new ArenaInfo(avatarState, characterSheet, costumeStatSheet, false); weeklyArenaMap = (Dictionary)weeklyArenaMap.Add(arenaKey, newInfo.Serialize()); sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Set AvatarInfo: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); } var arenaInfo = new ArenaInfo((Dictionary)weeklyArenaMap[arenaKey]); if (arenaInfo.DailyChallengeCount <= 0) { throw new NotEnoughWeeklyArenaChallengeCountException( addressesHex + NotEnoughWeeklyArenaChallengeCountException.BaseMessage); } if (!arenaInfo.Active) { arenaInfo.Activate(); } IKey enemyKey = (IKey)enemyAddress.Serialize(); if (!weeklyArenaMap.ContainsKey(enemyKey)) { throw new WeeklyArenaStateNotContainsAvatarAddressException(addressesHex, enemyAddress); } var enemyArenaInfo = new ArenaInfo((Dictionary)weeklyArenaMap[enemyKey]); if (!enemyArenaInfo.Active) { enemyArenaInfo.Activate(); } Log.Verbose("{WeeklyArenaStateAddress}", weeklyArenaAddress.ToHex()); sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Validate ArenaInfo: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); ArenaInfo = new ArenaInfo((Dictionary)weeklyArenaMap[arenaKey]); EnemyArenaInfo = new ArenaInfo((Dictionary)weeklyArenaMap[enemyKey]); var rankingSheets = sheets.GetRankingSimulatorSheets(); var player = new Player(avatarState, rankingSheets); var enemyPlayerDigest = new EnemyPlayerDigest(enemyAvatarState); var simulator = new RankingSimulator( ctx.Random, player, enemyPlayerDigest, new List <Guid>(), rankingSheets, StageId, arenaInfo, enemyArenaInfo, costumeStatSheet); simulator.Simulate(); sw.Stop(); Log.Verbose( "{AddressesHex}RankingBattle Simulate() with equipment:({Equipment}), costume:({Costume}): {Elapsed}", addressesHex, string.Join(",", simulator.Player.Equipments.Select(r => r.ItemId)), string.Join(",", simulator.Player.Costumes.Select(r => r.ItemId)), sw.Elapsed ); Log.Verbose( "{AddressesHex}Execute RankingBattle({AvatarAddress}); result: {Result} event count: {EventCount}", addressesHex, avatarAddress, simulator.Log.result, simulator.Log.Count ); sw.Restart(); foreach (var itemBase in simulator.Reward.OrderBy(i => i.Id)) { Log.Verbose( "{AddressesHex}RankingBattle Add Reward Item({ItemBaseId}): {Elapsed}", addressesHex, itemBase.Id, sw.Elapsed); avatarState.inventory.AddItem(itemBase); } var arenaMapDict = new Dictionary <IKey, IValue>(); foreach (var kv in weeklyArenaMap) { var key = kv.Key; var value = kv.Value; if (key.Equals(arenaKey)) { value = arenaInfo.Serialize(); } if (key.Equals(enemyKey)) { value = enemyArenaInfo.Serialize(); } arenaMapDict[key] = value; } var weeklyArenaDict = new Dictionary <IKey, IValue>(); foreach (var kv in rawWeeklyArenaState) { weeklyArenaDict[kv.Key] = kv.Key.Equals((Text)"map") ? new Dictionary(arenaMapDict) : kv.Value; } states = states.SetState(weeklyArenaAddress, new Dictionary(weeklyArenaDict)); sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Serialize WeeklyArenaState: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); states = states .SetState(inventoryAddress, avatarState.inventory.Serialize()) .SetState(questListAddress, avatarState.questList.Serialize()); if (migrationRequired) { states = states .SetState(worldInformationAddress, avatarState.worldInformation.Serialize()) .SetState(avatarAddress, avatarState.SerializeV2()); } sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Serialize AvatarState: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); var ended = DateTimeOffset.UtcNow; Log.Verbose("{AddressesHex}RankingBattle Total Executed Time: {Elapsed}", addressesHex, ended - started); EnemyPlayerDigest = enemyPlayerDigest; return(states); }
public override IAccountStateDelta Execute(IActionContext context) { IActionContext ctx = context; var states = ctx.PreviousStates; var inventoryAddress = avatarAddress.Derive(LegacyInventoryKey); var worldInformationAddress = avatarAddress.Derive(LegacyWorldInformationKey); var questListAddress = avatarAddress.Derive(LegacyQuestListKey); if (ctx.Rehearsal) { return(states .SetState(avatarAddress, MarkChanged) .SetState(weeklyArenaAddress, MarkChanged) .SetState(inventoryAddress, MarkChanged) .SetState(worldInformationAddress, MarkChanged) .SetState(questListAddress, MarkChanged)); } // Avoid InvalidBlockStateRootHashException if (ctx.BlockIndex == 680341 && Id.Equals(new Guid("df37dbd8-5703-4dff-918b-ad22ee4c34c6"))) { return(states); } var addressesHex = GetSignerAndOtherAddressesHex(context, avatarAddress, enemyAddress); var sw = new Stopwatch(); sw.Start(); var started = DateTimeOffset.UtcNow; Log.Verbose( "{AddressesHex}RankingBattle exec started. costume: ({CostumeIds}), equipment: ({EquipmentIds})", addressesHex, string.Join(",", costumeIds), string.Join(",", equipmentIds) ); if (avatarAddress.Equals(enemyAddress)) { throw new InvalidAddressException($"{addressesHex}Aborted as the signer tried to battle for themselves."); } if (!states.TryGetAvatarStateV2(ctx.Signer, avatarAddress, out var avatarState, out bool migrationRequired)) { throw new FailedLoadStateException($"{addressesHex}Aborted as the avatar state of the signer was failed to load."); } sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Get AgentAvatarStates: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); var sheets = states.GetSheets( containRankingSimulatorSheets: true, sheetTypes: new[] { typeof(CharacterSheet), typeof(CostumeStatSheet), }); sw.Stop(); Log.Verbose("{AddressesHex}HAS Get Sheets: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); var items = equipmentIds.Concat(costumeIds); avatarState.ValidateEquipmentsV2(equipmentIds, context.BlockIndex); avatarState.ValidateCostume(costumeIds); sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Validate Equipments: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); avatarState.EquipItems(items); sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Equip Equipments: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); if (!avatarState.worldInformation.TryGetUnlockedWorldByStageClearedBlockIndex(out var world) || world.StageClearedId < GameConfig.RequireClearedStageLevel.ActionsInRankingBoard) { throw new NotEnoughClearedStageLevelException( addressesHex, GameConfig.RequireClearedStageLevel.ActionsInRankingBoard, world.StageClearedId); } AvatarState enemyAvatarState; try { enemyAvatarState = states.GetAvatarStateV2(enemyAddress); } // BackWard compatible. catch (FailedLoadStateException) { enemyAvatarState = states.GetAvatarState(enemyAddress); } if (enemyAvatarState is null) { throw new FailedLoadStateException($"{addressesHex}Aborted as the avatar state of the opponent ({enemyAddress}) was failed to load."); } sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Get Enemy AvatarState: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); var costumeStatSheet = sheets.GetSheet <CostumeStatSheet>(); if (!states.TryGetState(weeklyArenaAddress, out Dictionary rawWeeklyArenaState)) { return(states); } sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Get WeeklyArenaState ({Address}): {Elapsed}", addressesHex, weeklyArenaAddress, sw.Elapsed); sw.Restart(); bool arenaEnded = rawWeeklyArenaState["ended"].ToBoolean(); if (arenaEnded) { throw new WeeklyArenaStateAlreadyEndedException(); } if (context.BlockIndex >= UpdateTargetBlockIndex) { // Run updated model var arenaInfoAddress = weeklyArenaAddress.Derive(avatarAddress.ToByteArray()); ArenaInfo arenaInfo; var characterSheet = sheets.GetSheet <CharacterSheet>(); var addressListAddress = weeklyArenaAddress.Derive("address_list"); bool listCheck = false; if (!states.TryGetState(arenaInfoAddress, out Dictionary rawArenaInfo)) { arenaInfo = new ArenaInfo(avatarState, characterSheet, costumeStatSheet, true); listCheck = true; rawArenaInfo = (Dictionary)arenaInfo.Serialize(); } else { arenaInfo = new ArenaInfo(rawArenaInfo); } var enemyInfoAddress = weeklyArenaAddress.Derive(enemyAddress.ToByteArray()); ArenaInfo enemyInfo; if (!states.TryGetState(enemyInfoAddress, out Dictionary rawEnemyInfo)) { enemyInfo = new ArenaInfo(enemyAvatarState, characterSheet, costumeStatSheet, true); listCheck = true; rawEnemyInfo = (Dictionary)enemyInfo.Serialize(); } else { enemyInfo = new ArenaInfo(rawEnemyInfo); } if (arenaInfo.DailyChallengeCount <= 0) { throw new NotEnoughWeeklyArenaChallengeCountException( addressesHex + NotEnoughWeeklyArenaChallengeCountException.BaseMessage); } ArenaInfo = new ArenaInfo(rawArenaInfo); EnemyArenaInfo = new ArenaInfo(rawEnemyInfo); var rankingSheets = sheets.GetRankingSimulatorSheets(); var player = new Player(avatarState, rankingSheets); var enemyPlayerDigest = new EnemyPlayerDigest(enemyAvatarState); var simulator = new RankingSimulator( ctx.Random, player, enemyPlayerDigest, new List <Guid>(), rankingSheets, StageId, arenaInfo, enemyInfo, costumeStatSheet); simulator.Simulate(); sw.Stop(); Log.Verbose( "{AddressesHex}RankingBattle Simulate() with equipment:({Equipment}), costume:({Costume}): {Elapsed}", addressesHex, string.Join(",", simulator.Player.Equipments.Select(r => r.ItemId)), string.Join(",", simulator.Player.Costumes.Select(r => r.ItemId)), sw.Elapsed ); Log.Verbose( "{AddressesHex}Execute RankingBattle({AvatarAddress}); result: {Result} event count: {EventCount}", addressesHex, avatarAddress, simulator.Log.result, simulator.Log.Count ); sw.Restart(); foreach (var itemBase in simulator.Reward.OrderBy(i => i.Id)) { Log.Verbose( "{AddressesHex}RankingBattle Add Reward Item({ItemBaseId}): {Elapsed}", addressesHex, itemBase.Id, sw.Elapsed); avatarState.inventory.AddItem(itemBase); } sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Serialize WeeklyArenaState: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); states = states .SetState(inventoryAddress, avatarState.inventory.Serialize()) .SetState(arenaInfoAddress, arenaInfo.Serialize()) .SetState(enemyInfoAddress, enemyInfo.Serialize()) .SetState(questListAddress, avatarState.questList.Serialize()); if (migrationRequired) { states = states .SetState(worldInformationAddress, avatarState.worldInformation.Serialize()) .SetState(avatarAddress, avatarState.SerializeV2()); } if (listCheck) { var addressList = states.TryGetState(addressListAddress, out List rawAddressList) ? rawAddressList.ToList(StateExtensions.ToAddress) : new List <Address>(); if (!addressList.Contains(avatarAddress)) { addressList.Add(avatarAddress); } if (!addressList.Contains(enemyAddress)) { addressList.Add(enemyAddress); } states = states.SetState(addressListAddress, addressList.Aggregate(List.Empty, (current, address) => current.Add(address.Serialize()))); } sw.Stop(); Log.Verbose("{AddressesHex}RankingBattle Serialize AvatarState: {Elapsed}", addressesHex, sw.Elapsed); sw.Restart(); var ended = DateTimeOffset.UtcNow; Log.Verbose("{AddressesHex}RankingBattle Total Executed Time: {Elapsed}", addressesHex, ended - started); EnemyPlayerDigest = enemyPlayerDigest; return(states); } // Run Backward compatible return(BackwardCompatibleExecute(rawWeeklyArenaState, sheets, avatarState, costumeStatSheet, sw, addressesHex, enemyAvatarState, ctx, states, inventoryAddress, questListAddress, migrationRequired, worldInformationAddress, started)); }