public override bool Reset(Enemy enemy) { if (enemy == null) return false; _myEnemy = enemy; _path = EnemyPathfinder.FindPath(_myEnemy, _target); if (_path == null) return false; //_path.DebugPrint(); _curNode = 0; _path.NormalizeConnections(new Vector2(1, 1)); MoveToNode(0); return true; }