コード例 #1
0
    public static void SpawnEnemy(Character character)
    {
        Transform    enemyTransform = UnityEngine.Object.Instantiate(GameAssets.i.pfEnemyOvermap, character.position, Quaternion.identity);
        EnemyOvermap enemyOvermap   = enemyTransform.GetComponent <EnemyOvermap>();

        enemyOvermap.Setup(character, instance.playerOvermap);
        instance.enemyList.Add(enemyOvermap);
    }
コード例 #2
0
 private void Awake()
 {
     instance          = this;
     playerBase        = gameObject.GetComponent <Player_Base>();
     material          = transform.Find("Body").GetComponent <MeshRenderer>().material;
     materialTintColor = new Color(1, 0, 0, 0);
     SetStateNormal();
 }