public void Start() { positionOffset = new Vector3(Random.Range(40f, 60f), Random.Range(-10f, 10f)); duelData = GetComponent <DuelData>(); shooterGO = new GameObject(); shooterGO.transform.SetParent(transform); shooterGO.transform.localPosition = Vector3.zero; shooter = shooterGO.AddComponent <Shooter>(); shooter.Setup(GetComponent <DamageData>(), duelData); enemyOnRange = shooterGO.GetComponent <EnemyOnRangeNoCollider>(); enemyOnRange.Setup(GetComponent <DamageData>()); moverData = GetComponent <MoverData>(); healthData = GetComponent <Health>(); if (towerTransform) { //enemyOnRange.transform.SetParent(towerTransform); enemyOnRange.transform.position = towerTransform.position; } if (anchorPoint != null) { GetComponent <MoveToPoint>().SetTarget(this.anchorPoint); } if (isHeroOrReinforcement == false) { InvokeRepeating("CheckIfThereIsOtherNonDuelingTarget", 1f, 1f); } }
public void Setup(DamageData data) { this.damageData = data; gameObject.name = "Shooter"; enemyOnRangeChecker = gameObject.AddComponent <EnemyOnRangeNoCollider>(); enemyOnRangeChecker.Setup(damageData); weapon = gameObject.AddComponent <Weapon>(); transform.localPosition = Vector3.zero; reloadTimer = gameObject.AddComponent <ReloadTimer>(); reloadTimer.Setup(damageData.reloadTime); }
public void Start() { this.damageData = GetComponentInParent <DamageData>(); gameObject.name = "Shooter"; animator = GetComponent <Animator>(); enemyOnRangeChecker = gameObject.AddComponent <EnemyOnRangeNoCollider>(); enemyOnRangeChecker.Setup(damageData); weapon = gameObject.AddComponent <Weapon>(); //transform.localPosition = Vector3.zero; reloadTimer = gameObject.AddComponent <ReloadTimer>(); reloadTimer.Setup(damageData.reloadTime); }