void Awake() { enemyMoving = gameObject.GetComponent<EnemyMoving>(); orbiting = gameObject.GetComponent<Orbiting>(); chained = gameObject.GetComponent<Chained>(); dead = gameObject.GetComponent<Dead>(); }
//получение урона от шипов и монстров private void OnTriggerEnter2D(Collider2D other) { Spikes _spikes = other.GetComponent <Spikes>(); EnemyMoving _enemy = other.GetComponent <EnemyMoving>(); if (_spikes != null && canTakeDamage == true) { _slider.value -= spikesDamage; canTakeDamage = false; StartCoroutine("SpriteChanger"); Audio.StaticFxAudioSource2.pitch = Random.Range(0.9f, 1.1f); Audio.StaticFxAudioSource2.clip = Audio.StaticFxAudioClips[1]; Audio.StaticFxAudioSource2.Play(); StartCoroutine("WaitToDamage"); } if (_enemy != null && canTakeDamage == true) { _slider.value -= enemyDamage; canTakeDamage = false; StartCoroutine("SpriteChanger"); Audio.StaticFxAudioSource2.pitch = Random.Range(0.9f, 1.1f); Audio.StaticFxAudioSource2.clip = Audio.StaticFxAudioClips[1]; Audio.StaticFxAudioSource2.Play(); StartCoroutine("WaitToDamage"); } }
//public AudioSource SoundAudio; ЗвукЗробыТормоз // Start is called before the first frame update void Start() { transform.position = new Vector3(transform.position.x, 15, transform.position.z); Enemys = FindObjectOfType <CameraController>().Enemys; for (i = 0; ; i++) { if (Enemys[i].GetComponent <EnemyMoving>() != null) { enemyScript = Enemys[i].GetComponent <EnemyMoving>(); if (enemyScript.Death != true) { Enemyposition = Enemys[i].transform; break; } } else if (Enemys[i].GetComponent <Spartamen>() != null) { spartamen = Enemys[i].GetComponent <Spartamen>(); if (spartamen.Death != true) { Enemyposition = Enemys[i].transform; break; } } else if (Enemys[i].GetComponent <HammerMan>() != null) { hammerMan = Enemys[i].GetComponent <HammerMan>(); if (hammerMan.Death != true) { Enemyposition = Enemys[i].transform; break; } } } }
// Use this for initialization void Start() { move = GetComponent <EnemyMoving> (); target = GameObject.Find("Character"); anim = GetComponent <Animation> (); player = target.GetComponent <PlayerHealth> (); pe = target.GetComponent <person>(); enemy = GetComponent <EnemyHealth> (); }
// Use this for initialization void Start() { currentHp = hp; hpImg = transform.Find("bkg_hp").Find("hp").GetComponent <Image>(); posCircleGround = transform.Find("circle_ground"); currentTimeToAttack = 0; attackBarImg = transform.Find("useSkill").GetComponent <Image>(); moving = GetComponent <EnemyMoving>(); }
private void OnTriggerStay2D(Collider2D col) //при соприкосновении { if (!godMode) // если не было недавно урона { if (col.gameObject.tag == "Enemy") { Vector2 mouseP = Input.mousePosition; mouseP = Camera.main.ScreenToWorldPoint(mouseP); bool enemy_mov = col.gameObject.GetComponent <EnemyMoving>().enabled; float EnemyMass = col.gameObject.GetComponent <EnemyBehaviour>().EnemyMass;//получил массу етого объекта if (EnemyMass < UserMass) { _anim.SetBool("is_eating", true); if (transform.localScale.x > 0) { Stats.Scale = transform.localScale + new Vector3(EnemyMass / 80, EnemyMass / 80, 0); } else { Stats.Scale = transform.localScale + new Vector3(-EnemyMass / 80, EnemyMass / 80, 0); } sourse.PlayOneShot(eatSound); Stats.Change_score((int)(10f * EnemyMass));//добавление очков Stats.IsTarget(col.transform.parent.name); EnemyMoving mov = col.GetComponent <EnemyMoving>(); mov.enabled = true; //восстанавливаем движение врага UserMass += EnemyMass / 10; EnemyBehaviour.Changepos(mov); count++; if (count > 5) { MapEditor.CheckCamera(); count = 0; } } else { if (enemy_mov) //если враг в движении { godMode = true; // включаем режим бессмертия Invoke("OffGodMode", 3.5f); //через 2 секунды вырубаем Stats.Change_life(1); //меняем жизни } } } } }
/// <summary> /// /// </summary> void Start() { // Atribui o estado inicial caso seja valido. if (initialState == null || initialState.gameObject != gameObject) { Debug.LogError("No initial state."); } else { state = initialState; moving = GetComponent <EnemyMoving>(); shooting = GetComponent <EnemyShooting>(); dying = GetComponent <EnemyDying>(); } }
public virtual void Start() { Death = false; EnemyWeapon = transform.Find("Арматура/Bone/Bone.007/Bone.008/Bone.013/Bone.014/Bone.018/His Weapon").gameObject; EnemyWeaponCollider = EnemyWeapon.GetComponent <BoxCollider>(); script = GetComponent <EnemyMoving>(); anim.GetComponent <Animator>(); nav = GetComponent <NavMeshAgent>(); Player = GameObject.FindGameObjectWithTag("Player").transform; PlayerObj = GameObject.FindGameObjectWithTag("Player"); PC = PlayerObj.GetComponent <PlayerController>(); nav.enabled = true; anim.SetBool("Walk", true); nav.SetDestination(Player.transform.position); EnemyWeaponCollider.enabled = false; }
private Vector3 targetShot() { Vector3 rotationShot = new Vector3(); EnemyMoving enemyScript = _target.GetComponent <EnemyMoving>(); if (Vector3.Distance(enemyScript.FindTargetTransform.TargetEnemyPoint[enemyScript.GetNumberPoint()].position, _target.position) < 10 && enemyScript.GetNumberPoint() + 1 < enemyScript.FindTargetTransform.TargetEnemyPoint.Count) { Vector3 vecotrNextPoint = enemyScript.FindTargetTransform.TargetEnemyPoint[enemyScript.GetNumberPoint() + 1].position - enemyScript.FindTargetTransform.TargetEnemyPoint[enemyScript.GetNumberPoint()].position; rotationShot = enemyScript.FindTargetTransform.TargetEnemyPoint[enemyScript.GetNumberPoint()].position + vecotrNextPoint.normalized * (10 - Vector3.Distance(enemyScript.FindTargetTransform.TargetEnemyPoint[enemyScript.GetNumberPoint()].position, _target.position)); } else { rotationShot = _target.position + _target.forward * 10; } return(rotationShot); }
public static void Changepos(EnemyMoving a) { a.change_position(); a.transform.position = a.get_random_pos(); }