public void Clear() { AiMovePredictions.Clear(); AiShotPredictions.Clear(); BulletPredictions.Clear(); EnemyMovePredictions.Clear(); EnemyShotPredictions.Clear(); MyMovePredictions.Clear(); MyShotPredictions.Clear(); MyKillPredictions.Clear(); }
public void Clear(bool clearMySelectedKills = false) { AiMovePredictions.Clear(); AiShotPredictions.Clear(); BulletPredictions.Clear(); EnemyMovePredictions.Clear(); EnemyShotPredictions.Clear(); MyMovePredictions.Clear(); MyShotPredictions.Clear(); MyKillPredictions.Clear(); DangerCellPredictions.Clear(); if (clearMySelectedKills) { MySelectedKillPredictions.Clear(); } InitLazyPredictions(); }