コード例 #1
0
ファイル: EnemyState.cs プロジェクト: sjw0687/7dtd-esp-mod
        public List <EnemyInfo> GetEnemyInfos()
        {
            var enemyInfos = new List <EnemyInfo>();

            foreach (var zombie in zombies)
            {
                Color color = Color.white;
                if (IsAttacking(zombie))
                {
                    color = Color.red;
                }
                else if (IsInvestigating(zombie))
                {
                    color = Color.yellow;
                }
                else if (IsSleeping(zombie))
                {
                    color = Color.gray;
                }

                EnemyIcon iconNum = GetIconNum(zombie);

                enemyInfos.Add(
                    new EnemyInfo(
                        zombie.gameObject,
                        color,
                        asset.GetSpirit(iconNum)));
            }
            return(enemyInfos);
        }
コード例 #2
0
    IEnumerator InstantiateEnemyIcon(EnemyIcon enemyBoat, int index, int totalSquads, float spawnTime)
    {
        yield return(new WaitForSeconds(spawnTime));

        GameObject clone = null;

        switch (enemyBoat)
        {
        case EnemyIcon.Rock:
            clone = Instantiate(RockSilhouette);
            break;

        case EnemyIcon.Paper:
            clone = Instantiate(PaperSilhouette);
            break;

        case EnemyIcon.Scissor:
            clone = Instantiate(ScissorSilhouette);
            break;

        default:
            clone = Instantiate(RockSilhouette);
            break;
        }


        int   currentRow     = Mathf.FloorToInt((float)index / (float)columns);
        int   totalRows      = Mathf.CeilToInt((float)totalSquads / (float)columns);
        float startPositionX = 0f;

        if (currentRow < totalRows - 1)
        {
            totalSquads = columns;
        }
        else
        {
            totalSquads = totalSquads % columns;
            if (totalSquads == 0)
            {
                totalSquads = columns;
            }
        }

        index          = index % columns;
        startPositionX = (totalSquads - 1) * xSpacing / -2f;

        clone.transform.SetParent(transform, false);
        clone.transform.localPosition = new Vector3(
            startPositionX + index * xSpacing,
            ySpacing * (currentRow + 1f), 0f);
        clone.transform.localRotation = Quaternion.identity;
        clone.transform.localScale    = Vector3.one * 30f;

        icons.Add(clone);
    }
コード例 #3
0
 public Sprite GetSpirit(EnemyIcon iconNum)
 {
     return(sprites[(int)iconNum]);
 }