コード例 #1
0
 void Awake()
 {
     player       = GameObject.FindGameObjectWithTag("Player").transform;
     playerHealth = player.GetComponent <PlayerHealth> ();
     enemyHelth   = GetComponent <EnemyHelth> ();
     nav          = GetComponent <UnityEngine.AI.NavMeshAgent> ();
 }
コード例 #2
0
    private void ProcessRayCast()
    {
        RaycastHit hit;

        if (Physics.Raycast(FPCamera.transform.position, FPCamera.transform.forward, out hit, range))
        {
            print(hit.transform.name);

            processHitFX(hit);

            EnemyHelth target = hit.transform.GetComponent <EnemyHelth>();
            if (target)
            {
                target.hitPointsDecresser(weaponDamage);
            }
        }
        else
        {
            return;
        }
    }
コード例 #3
0
 private void Awake()
 {
     player = GameObject.FindGameObjectWithTag("Player");
     //playerHealth = player.GetComponent<PlayerHealth>();
     enemyHelth = GetComponent <EnemyHelth>();
 }