void OnLevelWasLoaded() { enemyFollower = GameObject.FindObjectOfType <EnemyFollower>(); eyes = GameObject.Find("Eyes"); Debug.Log("Level has loaded"); slider = transform.GetComponentInChildren <Slider>(); player = GameObject.FindGameObjectWithTag("Player").transform; startPos = player.position; endPos = GameObject.FindGameObjectWithTag("EndMarker").transform; abyss = GameObject.FindGameObjectWithTag("Abyss").transform; teethSpawn = GameObject.FindGameObjectsWithTag("TeethSpawn"); //eyeSpawn = GameObject.FindGameObjectsWithTag("EyeSpawn"); hooks = GameObject.FindGameObjectsWithTag("Hook"); StopAllCoroutines(); flagOne = false; flagTwo = false; flagThree = false; //oneQuarter = (Image)GameObject.Find("OneQuarterMarker").GetComponent<Image>(); //oneHalf = (Image)GameObject.Find("HalfWayMarker").GetComponent<Image>(); //threeQuarter = (Image)GameObject.Find("ThreeQuartersMarker").GetComponent<Image>(); }
void Start() { enemyFollower = GameObject.FindObjectOfType <EnemyFollower>(); eyes = GameObject.Find("Eyes"); slider = transform.GetComponentInChildren <Slider> (); player = GameObject.FindGameObjectWithTag("Player").transform; startPos = player.position; endPos = GameObject.FindGameObjectWithTag("EndMarker").transform; abyss = GameObject.FindGameObjectWithTag("Abyss").transform; teethSpawn = GameObject.FindGameObjectsWithTag("TeethSpawn"); //eyeSpawn = GameObject.FindGameObjectsWithTag("EyeSpawn"); hooks = GameObject.FindGameObjectsWithTag("Hook"); flagOne = false; flagTwo = false; flagThree = false; oneQuarter = (Image)GameObject.Find("OneQuarterMarker").GetComponent <Image>(); oneHalf = (Image)GameObject.Find("HalfWayMarker").GetComponent <Image>(); threeQuarter = (Image)GameObject.Find("ThreeQuartersMarker").GetComponent <Image>(); }
// Use this for initialization void Start() { enemyFollower = GetComponentInParent <EnemyFollower>(); }