void OnCollisionEnter(Collision other) { if (other.gameObject.layer == 9 || other.gameObject.layer == 12) //Boundaries and Ground Layers { Destroy(gameObject); } if (other.gameObject.layer == 10) //Enemy Layer { //Deal Damage EnemyHealth enemyHealthScript = other.gameObject.GetComponent <EnemyHealth>(); enemyHealthScript.health -= damage; //Knockback EnemyDetectionMovement EDM = other.gameObject.GetComponent <EnemyDetectionMovement>(); EDM.Knockback(knockback, gameObject, true); //BloodParticles bloodsplatter.DoBloodSplatter(other.gameObject.transform); //Hurt Sound (has to be the second audio source in the enemy's inspector). AudioSource[] enemyHurtSound = other.gameObject.GetComponents <AudioSource>(); enemyHurtSound[1].Play(); //Destroy self (instantiated bullet) Destroy(gameObject); } }
//Deals damage, knockback, and instantiates blood particles void DoMeleeHit() { //Deal Damage EH.health -= damage; //Knockback EDM.Knockback(knockback, gameObject); //BloodParticles bloodsplatter.DoBloodSplatter(enemyLocation); //Hurt Sound (has to be the second audio source in the enemy's inspector). enemyHurtSound[1].Play(); }