コード例 #1
0
    public Enemy(EnemyDefinition definition, int level, EnemySettings settings, Lane lane, float entryPoint = 0, GameObject parent = null) : base(definition.name, settings.speed, definition.width, definition.laneHeightPadding, settings.health, definition.Value(level), lane)
    {
        color = settings.color;
        enter = Enter(entryPoint * lane.width);

        if (parent != null)
        {
            container.transform.SetParent(parent.transform);
        }
    }