コード例 #1
0
        private Entity GetEnemyCruiser(Vector3 pos)
        {
            EnemyCruiser o = (EnemyCruiser)assetManager.GetNewInstance(AssetTypes.EnemyCruiser);

            o.Init(pos, Matrix.Identity);
            return(o);
        }
コード例 #2
0
        private void SpawnEnemies()
        {
            Random r = new Random((int)DateTime.Now.ToOADate());
            float  x, z;
            int    count = 5;

            x = 30;
            z = 30;
            c = (EnemyCruiser)GetEnemyCruiser(new Vector3(x + 10, 15 + 0, z + 0));
            physicsManager.AddNewObject(c);

            for (int i = 0; i < count; i++)
            {
                x = (float)(r.NextDouble() - .5);
                z = (float)(r.NextDouble() - .5);

                x = x * 250;
                z = z * 250;

                EnemyFighter fighter = (EnemyFighter)GetEnemyFighter(new Vector3(x, 15, z));
                //fighter.AddCollisionCallback(new JigLibX.Collision.CollisionCallbackFn(EnemyHit));
                fighter.Init(new Vector3(x, 15, z), Matrix.Identity);
                physicsManager.AddNewObject(fighter);
            }
        }
コード例 #3
0
        public static bool IsNearTargetPosition(EnemyFighter fighter, EnemyCruiser cruiser)
        {
            float dist = Vector3.Distance(fighter.Position, cruiser.Position + fighter.OffsetFromCruiser);

            if (dist < TargetPositionRange)
            {
                return(true);
            }
            return(false);
        }