public void SpawnNewEnemy() { GameObject m_enemy = Instantiate(enemy, transform.position, transform.rotation) as GameObject; EnemyController enemyController = m_enemy.GetComponent <EnemyController>(); EnemyControllerDefensive enemyControllerDefensive = m_enemy.GetComponent <EnemyControllerDefensive>(); if (enemyController) { Debug.Log("follow enemies"); enemyController.waypoints = waypoints.ToArray(); enemyController.waypointRadius = waypointRadius; } else if (enemyControllerDefensive) { if (enemyControllerDefensive) { Debug.Log("defensive enemies"); } enemyControllerDefensive.waypoints = waypoints.ToArray(); enemyControllerDefensive.maxDistanceFromPatrolArea = maxDistanceFromPatrolArea; enemyControllerDefensive.maxLockOnTime = maxLockOnTime; enemyControllerDefensive.maxDistanceFromTarget = maxDistanceFromTarget; } else { Debug.LogError("error, no enemy controller"); } }
// Use this for initialization public void Start() { enemyControllerDefensive = transform.root.GetComponent <EnemyControllerDefensive>(); SharpUnit.Assert.NotNull(enemyControllerDefensive); SharpUnit.Assert.NotNull(enemyControllerDefensive.targetLayerMaskLockOn); }
// Use this for initialization public void Start() { enemyControllerDefensive = transform.root.GetComponent<EnemyControllerDefensive>(); SharpUnit.Assert.NotNull(enemyControllerDefensive); SharpUnit.Assert.NotNull(enemyControllerDefensive.targetLayerMaskLockOn); }