public void PlayEnemyDeathSFX( EnemyController.EnemyType type, AudioClip deathSFX, float deathSFXVolume, AudioSource enemyAudioSource, bool isCalledByAnimation = false) { if (type != EnemyController.EnemyType.Demon || (type == EnemyController.EnemyType.Demon && isCalledByAnimation)) { enemyAudioSource.PlayOneShot(deathSFX, deathSFXVolume); } }
public void OnCreateEnemy(object sender, EnemyController.EnemyType enemyType) { if (sender is Point2D) { CreateSmallAsteroid(_smallAsteroidPoints, (Point2D)sender); } if (enemyType == EnemyController.EnemyType.Asteroid) { CreateAsteroid(_asteroidPoints, CreateRandomOffScreenPoint()); } if (enemyType == EnemyController.EnemyType.UFO) { CreateUFO(_ufoPoints, CreateRandomOffScreenPoint()); } }
public void Possess(EnemyController.EnemyType type) { switch (type) { case EnemyController.EnemyType.GHOST_FOOD: StartCoroutine(CountdownPossession(firstCountdownDuration, firstCountdown, firstPosession, type)); break; case EnemyController.EnemyType.GHOST_MIND: StartCoroutine(CountdownPossession(secondCountdownDuration, secondCountdown, secondPosession, type)); break; case EnemyController.EnemyType.GHOST_HEALTH: StartCoroutine(CountdownPossession(thirdCountdownDuration, thirdCountdown, thirdPosession, type)); break; } }
public void UpdateEnemySpeakBox(String newText, EnemyController.EnemyType type) { enemyText.text = newText; enemyImage.enabled = true; switch (type) { case EnemyController.EnemyType.Delegator: enemyImage.sprite = enemyDelegatorHead; break; case EnemyController.EnemyType.Hottie: enemyImage.sprite = enemyHottieHead; break; case EnemyController.EnemyType.Manager: enemyImage.sprite = enemyManagerHead; break; } }
public void DePossessed(EnemyController.EnemyType type) { switch (type) { case EnemyController.EnemyType.GHOST_FOOD: maxFood = 6f; break; case EnemyController.EnemyType.GHOST_HEALTH: maxHealth = 6f; break; case EnemyController.EnemyType.GHOST_MIND: maxHappy = 6f; break; } GameController.instance.HUD.UpdatePanels(); animator.SetBool("possessed", false); }
private IEnumerator CountdownPossession(float duration, TextMeshPro textObject, GameObject possession, EnemyController.EnemyType type) { int totalTime = 0; possession.SetActive(true); petController.Possessed(type); while (totalTime < duration) { totalTime += 1; Debug.Log("Total time " + totalTime); var secondsLeft = duration - totalTime; textObject.text = secondsLeft.ToString() + "s"; yield return(new WaitForSeconds(1f)); } possession.SetActive(false); petController.DePossessed(type); yield break; }
public EnemyItem(EnemyController.EnemyType enemyType, int timeToSpawn) { EnemyType = enemyType; TimeToSpawn = timeToSpawn; }