protected void _Caching() { _RB = GetComponent <Rigidbody2D>(); _SR = GetComponent <SpriteRenderer>(); _Common = GetComponent <EnemyCommonSC>(); _Ani = GetComponent <Animator>(); }
// Start is called before the first frame update void Start() { base._Caching(); ECSC = GetComponent <EnemyCommonSC>(); _CC = GetComponent <CircleCollider2D>(); _AS = GetComponent <AudioSource>(); _Calculate(); _LumiaTF = StageManagerSC._LumiaInst.transform; StartCoroutine(StartC()); }