public void AttackTrigger(GameObject opponent, float damage) // 공격 발생 함수 { EnemyCharacter temp = opponent.GetComponent <EnemyCharacter>(); temp.AttackedByTrigger(damage); }
public void AttackTrigger(GameObject opponent, float damage) // 공격 발생 함수 { EnemyCharacter temp = opponent.GetComponent <EnemyCharacter>(); temp.AttackedByTrigger(damage); }