コード例 #1
0
ファイル: cubeController.cs プロジェクト: ztoms/Cubez
    // Use this for initialization
    void Awake()
    {
        SetSelectedCharacter();
        isPlaying = false;
        selectCubeBttn.SetActive(true);
        healthText.text = "Health: " + health;
        coins           = 0;
        coinsText.text  = "Coins: " + coins;
        box             = GetComponent <BoxCollider> ();
        rend            = GetComponent <Renderer> ();
        myBody          = GetComponent <Rigidbody>();
        position        = transform.position;
        speed           = 10;

        alphaColor   = gameObject.GetComponent <MeshRenderer>().material.color;
        alphaColor.a = 0;

        cubeNumber        = 1;
        cubeRotationSpeed = EnemyCarMove.getSpeed() * 12f;

        control = GameObject.FindGameObjectWithTag("GameControl").GetComponent <GameControlScript>();

        controller = GetComponent <CharacterController> ();
        camera     = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>();
    }
コード例 #2
0
ファイル: StageChange.cs プロジェクト: ztoms/Cubez
    // Update is called once per frame
    void Update()
    {
        if (GameControlScript.getScore() == 0)
        {
            EnemyCarMove.setSpeed(20f);
            cubeController.setSpeed(10);
            cubeController.cubeRotationSpeed = EnemyCarMove.getSpeed() * 12f;
        }
        delayTimer -= Time.deltaTime;

        if (delayTimer < 0 && GameControlScript.getScore() % 25 == 0 && GameControlScript.getScore() > 1)
        {
            switch (stageNum)
            {
            case 1:
                sPlane.GetComponent <Renderer>().material = Stage2;
                break;

            case 2:
                sPlane.GetComponent <Renderer>().material = Stage3;
                break;

            case 3:
                sPlane.GetComponent <Renderer>().material = Stage4;
                break;

            case 4:
                sPlane.GetComponent <Renderer>().material = Stage5;
                break;

            case 5:
                sPlane.GetComponent <Renderer>().material = Stage6;
                break;

            case 6:
                sPlane.GetComponent <Renderer>().material = Stage1;
                stageNum = 0;
                break;
            }

            incrementSpeed();
            delayTimer = 3;
            totalStages++;
            stageNum++;
            greenCubeSpawner.stageChangeDelay();
            yellowCoinSpawner.stageChangeDelay();
            yellowCubeSpawner.stageChangeDelay();
            orangeCubeSpawner.stageChangeDelay();
            redCubeSpawner.stageChangeDelay();
            blueCubeSpawner.stageChangeDelay();
        }
    }
コード例 #3
0
ファイル: StageChange.cs プロジェクト: ztoms/Cubez
 private void incrementSpeed()
 {
     if (totalStages <= stageToScaleSpeed)
     {
         EnemyCarMove.setSpeed(EnemyCarMove.getSpeed() + speedIncrease);
         cubeController.setSpeed(cubeController.getSpeed() + speedIncrease * 0.1f);
     }
     else
     {
         EnemyCarMove.setSpeed(EnemyCarMove.getSpeed() + (speedIncrease) / Mathf.Sqrt(totalStages));
         cubeController.setSpeed(cubeController.getSpeed() + (speedIncrease) / Mathf.Sqrt(totalStages));
     }
     cubeController.cubeRotationSpeed = EnemyCarMove.getSpeed() * 12f;
 }