public static EnemyBulletScript Create(Transform _parent, Consts.MoveDirection _moveDirection) { GameObject pre = Resources.Load("Prefabs/Game/EnemyBullet", typeof(GameObject)) as GameObject; GameObject bullet = GameObject.Instantiate(pre, BgScript.s_instance.map); EnemyBulletScript script = bullet.GetComponent <EnemyBulletScript>(); script.setData(_parent, _moveDirection); return(script); }