void Update() { if (currentCooldown >= 0) { currentCooldown -= Time.deltaTime; } //Dead if (hc.isDead) { if (this.gameObject.name.Contains("Big Fish Enemy")) { SFXHelper.PlayEffect(SFXs.BigFishDeath); } if (this.gameObject.name.Contains("Jelly Fish Enemy")) { SFXHelper.PlayEffect(SFXs.JellyFishDeath); } Destroy(this.gameObject); } /* BEHAVIOUR ACTIONS */ timeSinceLastAction += Time.deltaTime; if (timeSinceLastAction > TimeBetweenActions) { timeSinceLastAction = 0; currentBehaviour.BehaviorAction(this); //Flock adjustments CurrentDirection += AIHelper.FlockMainBehaviour(this).normalized; } UpdateVelocity(); UpdateSpriteDirection(); enemyBrain.CheckConditionsForNewBehaviours(this); }