// Update is called once per frame void Update() { if (hit && !bossAttack.screaming) { health--; hit = false; } FillHealthBar(); dead = (health <= 0); if (health == totalHealth / 2 && !bossAttack.phaseChanged) { bossAttack.phaseChanged = true; } if (!dead) { enemyAnimCtrl.SetDead(false); enemyHealthUIObj.SetActive(true); SetHealthUIPos(); if (wipStunRemainDur <= 0) { wipStunRemainDur = wipStunDur; stunned = false; wipped = false; } else if (stunned) { //Debug.Log("Wipped for: " + wipStunRemainDur); wipStunRemainDur -= Time.deltaTime; } else if (bossAttack.screaming && wipped) { bossAttack.wippedDuringScreamCount++; if (bossAttack.wippedDuringScreamCount >= numWipsToStun) { stunned = true; } } } else { enemyHealthUIObj.SetActive(false); enemyAnimCtrl.SetDead(true); } }