protected new void Awake() { base.Awake(); if (shooter == null) { shooter = GetComponentInChildren <Shooter>(); } if (aimer == null) { aimer = GetComponentInChildren <EnemyAimer>(); } }
protected new void Awake() { base.Awake(); animActions = gameObject.GetComponent <AnimationActions>(); if (shooter == null) { shooter = GetComponentInChildren <Shooter>(); } if (aimer == null) { aimer = GetComponentInChildren <EnemyAimer>(); } }