private async void Start() { Platform.ImportCurrentStage(); await UniTask.Yield(); foreach (var color in humanPlayerColors) { Gamepad.GetInstance(color).Add(gamepadListeners[color] = new GamepadListener(color)); } // spawn enemy EnemyTank.lifes[EnemyTank.Type.Big] = 1; EnemyAgent.SpawnTank().Forget(); // spawn player PlayerTank.lifes[Tank.Color.Yellow] = 1; // Test PlayerTank.lifes[Tank.Color.Green] = 1; // Test if (aiPlayerColors.Length != 0) { "Player Agent".Instantiate(transform); } foreach (var color in humanPlayerColors) { PlayerTank.Spawn(color, false).Forget(); } foreach (var color in aiPlayerColors) { PlayerTank.Spawn(color, false).Forget(); } }
public override void Explode() { // anim big explosion // sound enemy explosion pool.Recycle(this); foreach (int life in lifes.Values) { if (life != 0) { EnemyAgent.SpawnTank().Forget(); return; } } if (pool.usingCount == 0) { // remove sound enemy exist BattleField.instance.Finish(); } }