void handleDeath() { spriteRenderer.sprite = sprite; isDead = true; Destroy(gameObject, 4); EnemyAchievement.incrementEnemyCount(); }
void handleDeath() { spriteRenderer.sprite = sprite; Destroy(gameObject, 2); isDead = true; EnemyAchievement.incrementEnemyCount(); AudioSource deathSound = gameObject.AddComponent <AudioSource>(); deathSound.clip = Resources.Load("Audio/glass_break") as AudioClip; deathSound.Play(); }