public void Check4Hit() { if (isPlayer) { PlayerCombat playerCombat = transform.parent.GetComponent <PlayerCombat>(); if (playerCombat != null) { playerCombat.CheckForHit(); } else { Debug.LogError("No playerCombat component find on object" + transform.parent); } } else { EnemyAI AI = transform.parent.GetComponent <EnemyAI>(); if (AI != null) { AI.CheckForHit(); } else { Debug.Log("no enemy AI component found on gameObject" + transform.parent.name); } } }
//check if something was hit public void Check4Hit() { //check if the player has hit something if (isplayer) { PlayerCombat_P2 playerCombat = transform.parent.GetComponent <PlayerCombat_P2>(); if (playerCombat != null) { playerCombat.CheckForHit(); } else { Debug.Log("no player combat component found on gameObject '" + transform.parent.name + "'."); } } else { //check if the enemy has hit something EnemyAI AI = transform.parent.GetComponent <EnemyAI>(); if (AI != null) { AI.CheckForHit(); } else { Debug.Log("no enemy AI component found on gameObject '" + transform.parent.name + "'."); } } }
/// <summary> /// 检查是否有东西被击中 /// </summary> public void Check4Hit() { //检查玩家是否击中了东西 if (isPlayer) { PlayerCombat playerCombat = transform.parent.GetComponent <PlayerCombat>(); if (playerCombat != null) { playerCombat.CheckForHit(); } else { Debug.Log(transform.parent.name + "找不到PlayerCombat组件."); } } else { //检查AI是否击中 EnemyAI enemyAI = transform.parent.GetComponent <EnemyAI>(); if (enemyAI != null) { enemyAI.CheckForHit(); } else { Debug.Log(transform.parent.name + "找不到EnemyAI组件."); } } }