private void TimeWatcher_Tick(object sender, EventArgs e) { if (Tmins == 0 && Tsecs == 0) { TimeWatcher.Stop(); EnemiesMover.Stop(); BulletChecker.Stop(); IntersectionsDetecter.Stop(); this.KeyDown -= new KeyEventHandler(Level1_KeyDown); StartStop.Text = "Start"; Tsecs = 2; Tmins = 0; ClearCurrentWindow(); if (IScore >= 3000) { GameResult("Winner"); } else { GameResult("Loser"); } return; } else if (Tmins >= 1 && Tsecs == 0) { Tmins--; Tsecs = 59; } else if (Tsecs > 0) { Tsecs--; } UpdateTime(); }
void GameResult(string result) { IntersectionsDetecter.Stop(); TimeWatcher.Stop(); EnemiesMover.Stop(); RandomEnemyBullets.Stop(); Form2 f = new Form2(result); f.Show(); }
private void EnemiesMover_Tick(object sender, EventArgs e) { if (Level == 1) { int S = Enemies.Count(); for (int i = 0; i < S; i++) { if ((Enemies[0].Location.X + 20) >= 1100) { for (int j = 0; j < S; j++) { Enemies[j].Dispose(); Enemies.Remove(Enemies[j]); S--; j--; } EnemiesMover.Stop(); EnemiesPictureBoxesMaker(); EnemiesSpawner(); x_enemy = -600; break; } Enemies[i].Location = new Point(Enemies[i].Location.X + 20, Enemies[i].Location.Y); } } else { int S = Enemies.Count(); bool warning = false; List <int> higher = new List <int>(); List <int> lower = new List <int>(); for (int i = 0; i < S; i++) { if (Enemies[i].Location.X + Flip > 900 || Enemies[i].Location.X + Flip < -10) { warning = true; } } if (warning) { Flip *= -1; } else if (lower.Count == 0 && higher.Count == 0) { foreach (PictureBox box in Enemies) { box.Location = new Point(box.Location.X + Flip, box.Location.Y); } } } }
private void EnemiesSpawner() { if (Level == 1) { Random rnd = new Random(); for (int i = 0; i < 3; i++) { Enemies[i].Location = new Point(x_enemy, y_enemy); this.Controls.Add(Enemies[i]); x_enemy += rnd.Next(150, 400); } if (Enemies[2].Location.X > -200) { int n = Enemies[2].Location.X + 200; foreach (PictureBox box in Enemies) { box.Location = new Point(box.Location.X - n, y_enemy); } } foreach (PictureBox box in Enemies) { this.Controls.Add(box); } EnemiesMover.Start(); } else { int[] x = { 100, 400, 700, 250, 550, 850, 50, 350, 650 }; int y = 20; for (int i = 0; i < Enemies.Count(); i++) { Enemies[i].Location = new Point(x[i], y); if (i == 2 || i == 5) { y += 110; } } foreach (PictureBox box in Enemies) { this.Controls.Add(box); } EnemiesMover.Start(); } }
private void IntersectionsDetecter_Tick(object sender, EventArgs e) { int CEnemies = Enemies.Count(); int CShipBullets = ShipBullets.Count(); int CEnemiesBullets = EnemiesBullets.Count(); for (int i = 0; i < CEnemies; i++) { for (int j = 0; j < CShipBullets; j++) { if (CEnemies == 0 || CShipBullets == 0) { break; } else if (Enemies[i].Bounds.IntersectsWith(ShipBullets[j].Bounds)) { ScoreUpdater(Enemies[i]); Enemies[i].Dispose(); ShipBullets[j].Dispose(); Enemies.Remove(Enemies[i]); ShipBullets.Remove(ShipBullets[j]); SoundPlayer player = new SoundPlayer(MaterialsDoc + @"\Sound\Explosion.wav"); player.Play(); CEnemies--; if (i - 1 >= 0) { i--; } if (j - 1 >= 0) { j--; } CShipBullets--; } } } CEnemiesBullets = EnemiesBullets.Count(); if (Level == 2) { for (int i = 0; i < CEnemiesBullets; i++) { for (int j = 0; j < CShipBullets; j++) { if (EnemiesBullets.Count() == 0 || CShipBullets == 0) { break; } if (EnemiesBullets[i].Bounds.IntersectsWith(ShipBullets[j].Bounds)) { ScoreUpdater(EnemiesBullets[i]); EnemiesBullets[i].Dispose(); ShipBullets[j].Dispose(); EnemiesBullets.Remove(EnemiesBullets[i]); ShipBullets.Remove(ShipBullets[j]); SoundPlayer player = new SoundPlayer(MaterialsDoc + @"\Sound\Explosion.wav"); player.Play(); CEnemiesBullets--; if (i - 1 >= 0) { i--; } if (j - 1 >= 0) { j--; } CShipBullets--; } } } CEnemiesBullets = EnemiesBullets.Count(); for (int i = 0; i < CEnemiesBullets; i++) { if (EnemiesBullets[i].Bounds.IntersectsWith(SpaceShip.Bounds)) { EnemiesMover.Stop(); BulletChecker.Stop(); IntersectionsDetecter.Stop(); RandomEnemyBullets.Stop(); WinOrLose.Stop(); GameResult("Loser"); break; } } } if (Enemies.Count == 0 && Level == 1) { EnemiesPictureBoxesMaker(); EnemiesSpawner(); } }
private void StartStopGame(object sender, EventArgs e) { if (StartStop.Text == "Start") { StartStop.Text = "Pause"; if (Level == 1) { if (start) { EnemiesSpawner(); start = false; } IntersectionsDetecter.Start(); TimeWatcher.Start(); EnemiesMover.Start(); BulletChecker.Start(); ScoreTimePan.Click += new EventHandler(BulletMaker); this.Click += new EventHandler(BulletMaker); this.KeyDown += new KeyEventHandler(Level1_KeyDown); this.ActiveControl = null; } else { if (start) { EnemiesSpawner(); start = false; } IntersectionsDetecter.Start(); EnemiesMover.Start(); BulletChecker.Start(); ScoreTimePan.Click += new EventHandler(BulletMaker); this.Click += new EventHandler(BulletMaker); this.KeyDown += new KeyEventHandler(Level1_KeyDown); this.ActiveControl = null; RandomEnemyBullets.Start(); WinOrLose.Start(); } } else { StartStop.Text = "Start"; if (Level == 1) { IntersectionsDetecter.Stop(); TimeWatcher.Stop(); EnemiesMover.Stop(); BulletChecker.Stop(); ScoreTimePan.Click -= new EventHandler(BulletMaker); this.Click -= new EventHandler(BulletMaker); this.KeyDown -= new KeyEventHandler(Level1_KeyDown); } else { IntersectionsDetecter.Stop(); EnemiesMover.Stop(); BulletChecker.Stop(); ScoreTimePan.Click -= new EventHandler(BulletMaker); this.Click -= new EventHandler(BulletMaker); this.KeyDown -= new KeyEventHandler(Level1_KeyDown); this.ActiveControl = null; RandomEnemyBullets.Stop(); WinOrLose.Stop(); } } }