static void UseUltimate() { if (!Enemies.Exists((x) => x.Distance3D(myHero) <= 1000)) { Orbwalker.Move = false; } else { Orbwalker.Move = true; } switch (myMenu.Get <MenuCombo>("RMode").CurrentValue) { case 0: { if (myMenu.Get <MenuKeybind>("RKey").Active) { CastR(GetRTarget(myHero.Position, R.Data.Range)); } break; } case 1: { CastR(GetRTarget(Game.CursorPosition, R2Range)); break; } case 2: { CastR(GetRTarget(myHero.Position, R.Data.Range)); break; } default: break; } }