private void OnTriggerEnter2D(Collider2D collision) { if (coldTime >= 1 && collision.gameObject.tag == "Player") { LHNetworkPlayer player = collision.GetComponent <LHNetworkPlayer>(); EnegySprite _eSprit = player.GetEnegySprite(); if (_eSprit) { _eSprit.OnSelfDestory(); manager.OnUseEnegy(player); coldTime = 0; } } }
public bool CarrySprite(EnegySprite obj) { if (_carrySprite) { return(true); } else { if (obj) { _carrySprite = obj; } return(false); } }
public void RemoveSprite(EnegySprite obj) { SpritArr.Remove(obj); }