コード例 #1
0
        protected override void WriteDataXML(XElement ele, ElderScrollsPlugin master)
        {
            XElement subEle;

            ele.TryPathTo("Strength", true, out subEle);
            subEle.Value = Strength.ToString();

            ele.TryPathTo("Perception", true, out subEle);
            subEle.Value = Perception.ToString();

            ele.TryPathTo("Endurance", true, out subEle);
            subEle.Value = Endurance.ToString();

            ele.TryPathTo("Charisma", true, out subEle);
            subEle.Value = Charisma.ToString();

            ele.TryPathTo("Intelligence", true, out subEle);
            subEle.Value = Intelligence.ToString();

            ele.TryPathTo("Agility", true, out subEle);
            subEle.Value = Agility.ToString();

            ele.TryPathTo("Luck", true, out subEle);
            subEle.Value = Luck.ToString();
        }
コード例 #2
0
ファイル: player_info.cs プロジェクト: yunhunyuji/Skyline
 public void get_en()
 {//当耐力不足时候恢复耐力用
     if (Endurance < 7)
     {
         addendurance(1);
         Debug.Log("回复了耐力" + Endurance.ToString());
     }
 }
コード例 #3
0
        public XmlElement Serialize(XmlDocument doc)
        {
            XmlElement xmlStats = doc.CreateElement("stats");

            xmlStats.SetAttribute("health", Health.ToString());
            xmlStats.SetAttribute("maxHealth", MaxHealth.ToString());
            xmlStats.SetAttribute("endurance", Endurance.ToString());
            xmlStats.SetAttribute("strength", Strength.ToString());
            xmlStats.SetAttribute("intelligence", Intelligence.ToString());
            xmlStats.SetAttribute("agility", Agility.ToString());
            xmlStats.SetAttribute("dexterity", Dexterity.ToString());
            xmlStats.SetAttribute("upgradePoint", UpgradePoint.ToString());

            return(xmlStats);
        }
コード例 #4
0
        protected override void WriteDataXML(XElement ele, ElderScrollsPlugin master)
        {
            XElement subEle;

            ele.TryPathTo("CreatureType", true, out subEle);
            subEle.Value = CreatureType.ToString();

            ele.TryPathTo("Skill/Combat", true, out subEle);
            subEle.Value = CombatSkill.ToString();

            ele.TryPathTo("Skill/Magic", true, out subEle);
            subEle.Value = MagicSkill.ToString();

            ele.TryPathTo("Skill/Stealth", true, out subEle);
            subEle.Value = StealthSkill.ToString();

            ele.TryPathTo("Health", true, out subEle);
            subEle.Value = Health.ToString();

            WriteUnusedXML(ele, master);

            ele.TryPathTo("Damage", true, out subEle);
            subEle.Value = Damage.ToString();

            ele.TryPathTo("Strength", true, out subEle);
            subEle.Value = Strength.ToString();

            ele.TryPathTo("Perception", true, out subEle);
            subEle.Value = Perception.ToString();

            ele.TryPathTo("Endurance", true, out subEle);
            subEle.Value = Endurance.ToString();

            ele.TryPathTo("Charisma", true, out subEle);
            subEle.Value = Charisma.ToString();

            ele.TryPathTo("Intelligence", true, out subEle);
            subEle.Value = Intelligence.ToString();

            ele.TryPathTo("Agility", true, out subEle);
            subEle.Value = Agility.ToString();

            ele.TryPathTo("Luck", true, out subEle);
            subEle.Value = Luck.ToString();
        }
コード例 #5
0
 /// <summary>
 /// Génère une string représentant une couleur en hexadécimal basé sur les valeurs des stats
 /// de la couleur.
 /// </summary>
 /// <returns>La string générée.</returns>
 public string GetCodeHex()
 {
     return("#" + Force.ToString("X2")
            + Dexterite.ToString("X2")
            + Endurance.ToString("X2"));
 }
コード例 #6
0
 /// <inheritdoc/>
 public override bool DoesModelPassFilter(string filter) =>
 Strength.ToString().Contains(filter) ||
 Magic.ToString().Contains(filter) ||
 Endurance.ToString().Contains(filter) ||
 Agility.ToString().Contains(filter) ||
 Luck.ToString().Contains(filter);