コード例 #1
0
    //Start the next level in the arena.
    //If the button wasn't null, it's because we started a new level by giving ourselves a penalty.
    internal void NextLevel(EndlessModifierButton button = null)
    {
        if (button != null)
        {
            Modifier += button.modifierChange;
            running.BoostStats(button);

            foreach (EndlessModifierButton item in buttons)
            {
                Destroy(item.gameObject);
            }
        }

        endlessState.changeState(playStatus.ArenaCombat);

        RemoveLimbs();

        if (skipHeal)
        {
            monster.loadMonster();
            skipHeal = false;
            return;
        }

        player.ResetPlayer(false);
    }
コード例 #2
0
    //Enemy is going to get stronger now.
    internal void BoostStats(EndlessModifierButton a_button)
    {
        maxNumber += 5;
        minAnswer += 4;
        maxAnswer += 9;

        parseModifier(a_button.modOne, a_button.modOneIntensity);
        parseModifier(a_button.modTwo, a_button.modTwoIntensity);
    }
コード例 #3
0
    internal void PlayerWon()
    {
        levels++;
        Score += (Modifier * m_playerAbilities.ReturnExpBoost());

        fightsSinceBreak++;
        if (fightsSinceBreak < fightsBetweenBreaks) //Not picking a button or healing. We're just starting the next round now!
        {
            skipHeal = true;
            NextLevel(null);
            return;
        }
        else
        {
            fightsSinceBreak = 0;
        }

        int[] locked = new int[3];

        for (int i = 0; i < 3; i++) //Run through the buttons, picking out three that aren't locked.
        {
            EndlessModifierButton button = null;

            while (button == null)
            {
                int rand = Random.Range(0, modifierButtons.Length);
                EndlessModifierButton modifierButton = modifierButtons[rand];

                if (!modifierButton.locked)
                {
                    button        = modifierButtons[rand];
                    button.locked = true;
                    locked[i]     = rand;
                }
            }
            buttons[i] = Instantiate(button, spots[i].transform, false);
            buttons[i].transform.localScale = new Vector3(1, 1, 1);
        }
        for (int i = 0; i < 3; i++) //Unlock all buttons.
        {
            modifierButtons[locked[i]].locked = false;
        }

        DisplayScore();
    }