public void Endgame(EndgameType type) { gameObject.SetActive (true); if (type == EndgameType.kEndgameTypeWin){ imgWin.gameObject.SetActive(true); } else if (type == EndgameType.kEndgameTypeLose){ imgLose.gameObject.SetActive(true); } else{ imgEndtime.gameObject.SetActive(true); } }
public MoveGenerationResult() { Moves = new List <Move>(); Endgame = EndgameType.None; }
/// <summary> /// Initializes new object of EndGameInfo with given end game parameters /// </summary> public EndGameInfo(EndgameType endgameType, PieceColor?wonSide) { EndgameType = endgameType; WonSide = wonSide; }