public void Exit() { EndgameScene.SetActive(false); MenuScene.SetActive(true); }
private void CheckGameOver() { EndgameScene endgameScene = GameObject.FindObjectOfType <EndgameScene>(); endgameScene.OnTreasureCollection.Invoke(); }
//EndgameScene public void TryAgain() { EndgameScene.SetActive(false); GameplayScene.SetActive(true); }