// Use this for initialization void Start() { endTurnPanel = this; totalAmount = 1; BATTLEMETER_FULL_HEIGHT = battlemeterBackground.rectTransform.sizeDelta.y; BATTLEMETER_FULL_WIDTH = battlemeterBackground.rectTransform.sizeDelta.x; BATTLEMETER_CONTENT_HEIGHT = battlemeterPlayerWon.rectTransform.sizeDelta.y; MARKER_WIDTH = marker.rectTransform.sizeDelta.x; BUFFER_HEIGHT = buffer.rectTransform.sizeDelta.y; endTurnButton.GetComponent <Button>().onClick.AddListener( delegate { BattleCentralControl.endTurnPrep(); BattleCentralControl.playerTurn = false; BattleCentralControl.startTurnPrep(); updateBattlemeter(); }); leaveButton.GetComponent <Button>().onClick.AddListener( delegate { updateBattlemeter(); BattleResultDisplay.instance.loadBattleResult(BattleCentralControl.enemyParty.partyMember, BattleCentralControl.deadEnemy, BattleCentralControl.deadPlayer, BattleCentralControl.enemyParty.cash, BattleCentralControl.playerParty.expToDistribute); }); slower.onClick.AddListener(delegate { Time.timeScale -= .2f; Time.timeScale = Mathf.Clamp(Time.timeScale, .4f, 1.0f); }); faster.onClick.AddListener(delegate { Time.timeScale += .2f; Time.timeScale = Mathf.Clamp(Time.timeScale, 1.6f, 1.0f); }); normal.onClick.AddListener(delegate { Time.timeScale = 1.0f; }); battleResult = BattleResult.enemyWon; gameObject.SetActive(false); }
private void Awake() { Instance = this; }