public void Update(GameTime gt) { KeyboardState kState = Keyboard.GetState(); Debug.Update(gt, Mouse); if (Time >= TurnTime) { Time = 0f; SwitchTeam(); } Time += (float)gt.ElapsedGameTime.TotalSeconds; if (Keyboard.GetState().IsKeyDown(Keys.R) && Mouse.CanPress) { StartGame(); } World.Update(gt); CurrentTeam.Update(gt); EndTurnButton.Update(gt); if (TeamPopup != null) { TeamPopup.Update(gt); if (TeamPopup.Finished) { TeamPopup = null; } } }
private void Awake() { s_instance = this; this.m_MyTurnText.Text = GameStrings.Get("GAMEPLAY_END_TURN"); this.m_WaitingText.Text = string.Empty; base.GetComponent <Collider>().enabled = false; }
void InitUI() { UI = GameObject.Find("UI"); if (UI == null) { throw new System.Exception("Could not find UI GameObject. Make sure it's not missing in the scene"); } Transform bottomPanel = UI.transform.Find("BottomPanel"); EndTurnButton = bottomPanel.Find("EndTurnButton").gameObject; EndTurnButton.GetComponent <Button>().onClick.AddListener(delegate() { Controllers[CurrentControllerPlaying].GetComponent <TeamController>().EndTurn(); }); NextUnitButton = bottomPanel.Find("NextUnitButton").gameObject; NextUnitButton.GetComponent <Button>().onClick.AddListener(delegate() { Controllers[CurrentControllerPlaying].GetComponent <TeamController>().NextUnit(); }); FinishActionButton = bottomPanel.Find("FinishActionButton").gameObject; FinishActionButton.GetComponent <Button>().onClick.AddListener(delegate() { Controllers[CurrentControllerPlaying].GetComponent <TeamController>().FinishUnitAction(); }); CurrentControllerName = bottomPanel.Find("CurrentControllerName").gameObject; }
private void OnEndTurnButtonLoaded(string name, GameObject go, object callbackData) { if (go == null) { UnityEngine.Debug.LogError(string.Format("Gameplay.OnEndTurnButtonLoaded() - FAILED to load \"{0}\"", name)); } else if (this.IsHandlingNetworkProblem()) { UnityEngine.Object.Destroy(go); } else { EndTurnButton component = go.GetComponent <EndTurnButton>(); if (component == null) { UnityEngine.Debug.LogError(string.Format("Gameplay.OnEndTurnButtonLoaded() - ERROR \"{0}\" has no {1} component", name, typeof(EndTurnButton))); } else { component.transform.position = Board.Get().FindBone("EndTurnButton").position; foreach (Renderer renderer in go.GetComponentsInChildren <Renderer>()) { if (renderer.gameObject.GetComponent <TextMesh>() == null) { renderer.material.color = Board.Get().m_EndTurnButtonColor; } } } } }
public override void TurnUpdate() { if ((DateTime.Now - turnbeginTime).TotalMilliseconds < 5000) { return; } //ZConsole.LogLog(turnPhase); //ZConsole.LogLog(actionQueue.Count.ToString()); switch (turnPhase) { case "begin": TurnAI(); break; case "action": TurnAction(); break; case "end": InputManager.Get().DoEndTurnButton(); return; } if (EndTurnButton.Get().HasNoMorePlays()) { turnPhase = "end"; } }
void UpdateUI() { bool human = Controllers[CurrentControllerPlaying].GetComponent <HumanTeamController>() != null ? true : false; EndTurnButton.GetComponent <Button>().interactable = human; //CurrentControllerName.GetComponent<TextMeshProUGUI>().text = Controllers[CurrentControllerPlaying].GetComponent<TeamController>().Name + " turn"; }
/// <summary> /// Sets the End Turn button's enabled state to the given <paramref name="enable"/> /// </summary> /// /// <param name="enable">Whether or not to enable to End Turn button</param> public void SetEndTurnButtonEnabled(bool enable) { EndTurnButton.Enabled = enable; if (enable) { EndTurnButton.Focus(); } }
public ButtonRow(Control c) { endturn = new EndTurnButton(c); statusField = new StatusField(c); undo = new UndoButton(c); float width = 300f; position = new Rect(Screen.width/2-width/2,Screen.height-110,width,40); }
private void FindEndTurnButton() { this.m_EndTurnButton = EndTurnButton.Get(); if (this.m_EndTurnButton != null) { this.m_EndTurnButtonTransform = this.m_EndTurnButton.transform; } }
private ButtonRow(IGUIMessages receiver) { this.receiver = receiver; endturn = new EndTurnButton(receiver); statusField = new StatusField(); undo = new UndoButton(receiver); float width = 300f; position = new Rect(Screen.width/2-width/2,Screen.height-110,width,40); }
void Update() { if (CancelButton) { CancelButton.SetActive(PlayerInputManager.instance.selectedUnit); } if (EndTurnButton) { EndTurnButton.SetActive(!PlayerInputManager.instance.selectedUnit); } }
private void Awake() { controller = GetComponentInParent <BattleController>(); unitListUI = GetComponentInChildren <UnitListUI>(); unitPortraitUI = GetComponentInChildren <UnitPortraitPanel>(); turnCounterUI = GetComponentInChildren <TurnCounter>(); endBattleUI = GetComponentInChildren <EndBattleUI>(); endTurnButton = GetComponentInChildren <EndTurnButton>(); endBattleUI.Hide(); }
private void ChangeState_Timeout() { this.m_state = TurnTimerState.TIMEOUT; this.m_countdownEndTimestamp = 0f; if (EndTurnButton.Get() != null) { EndTurnButton.Get().OnTurnTimerEnded(this.m_currentTimerBelongsToFriendlySidePlayer); } this.StopCountdownAnims(); this.UpdateCountdownAnims(0f); }
public override void PrepareModels() { // TODO: pass a deck template Deck = Registry.Get <IDeckModel>(null, this); Hand = Registry.Get <IHandModel>(this); EndTurnButton = Registry.Get <IEndTurnButtonModel>(this); Deck.PrepareModels(); Hand.PrepareModels(); EndTurnButton.PrepareModels(); }
/// <summary> /// Get current Pegasus Game State. /// </summary> /// <returns>The RockPegasusGameState.</returns> public RockPegasusGameState GetPegasusGameState() { GameState state = GameState.Get(); if (state.IsBusy()) { return(RockPegasusGameState.Blocking); } else if (state.IsGameOver()) { return(RockPegasusGameState.GameOver); } else if (state.IsResponsePacketBlocked()) { return(RockPegasusGameState.Blocking); } else if (state.IsBlockingPowerProcessor()) { return(RockPegasusGameState.Blocking); } else if (state.IsMulliganPhase()) { if (state.IsMulliganManagerActive() == false || MulliganManager.Get() == null || MulliganManager.Get().GetMulliganButton() == null || MulliganManager.Get().GetMulliganButton().IsEnabled() == false) { return(RockPegasusGameState.Blocking); } FieldInfo filedinfo = MulliganManager.Get().GetType().GetField("m_waitingForUserInput", BindingFlags.NonPublic | BindingFlags.Instance); bool iswaiting = (bool)filedinfo.GetValue(MulliganManager.Get()); if (!iswaiting) { return(RockPegasusGameState.Blocking); } return(RockPegasusGameState.WaitForMulligan); } else if (state.IsMulliganPhasePending()) { return(RockPegasusGameState.Blocking); } else if (state.IsFriendlySidePlayerTurn() == true) { if (EndTurnButton.Get().IsInWaitingState()) { return(RockPegasusGameState.Blocking); } return(RockPegasusGameState.WaitForPlay); } return(RockPegasusGameState.None); }
void EndTurn() { RaycastHit hitOut; if (Utility.ScreenRaycast(out hitOut, DeckMask) && PlayersHand) { EndTurnButton dc = hitOut.collider.gameObject.GetComponent <EndTurnButton>(); if (dc) { ThePlayer.EndTurn(); } } }
protected override void RegisterPart(SceneObjectPart part) { if (part.Name == MONEY_BUTTON) { m_moneyButton = new MoneyButton(m_controller, part); } else if (part.Name == LAND_BUTTON) { m_landButton = new LandButton(m_controller, part); } else if (part.Name == WATER_BUTTON) { m_waterButton = new WaterButton(m_controller, part); } // else if (part.Name == MARKET_BUTTON) // m_marketButton = new MarketButton(m_controller, part); else if (part.Name == STATUS_BUTTON) { m_statusButton = new StatusButton(m_controller, part); } else if (part.Name == PHASE_BUTTON) { m_phaseButton = new PhaseButton(m_controller, part); } else if (part.Name == TIME_REMAINING_BUTTON) { m_timeRemainingButton = new TimeRemainingButton(m_controller, part); } else if (part.Name == END_TURN_BUTTON) { m_endTurnButton = new EndTurnButton(m_controller, part, UserId); } else if (part.Name == SHOW_BROWSER_BUTTON) { m_showBrowserButton = new ShowBrowserButton(m_controller, part, UserId); } else if (part.Name == TICKER_BUTTON) { m_tickerButton = new TickerButton(m_controller, part); } if (part.IsRoot) { RootLocalId = part.LocalId; // XXX: Nasty nasty nasty hack to resolve an issue where attached non-root prims do not always appear // SceneObjectGroup group = part.ParentGroup; // group.HasGroupChanged = true; // group.ScheduleGroupForFullUpdate(); } }
public void Draw(SpriteBatch sb) { World.Draw(sb); CurrentTeam.Draw(sb); EndTurnButton.Position = new Vector2(Graphics.PreferredBackBufferWidth - EndTurnButton.Background.Width - Padding, Graphics.PreferredBackBufferHeight - EndTurnButton.Background.Height - Padding); EndTurnButton.Draw(sb); if (TeamPopup != null) { TeamPopup.Draw(sb); } }
/// <summary> /// On WaitForAction state /// </summary> /// <returns>Seconds to be delayed before next call.</returns> private double OnRockAction() { if (EndTurnButton.Get().HasNoMorePlays()) { this.ShowRockInfo("Job's Done"); this.pegasus.DoEndTurn(); this.currentAction = null; return(3); } if (this.currentAction == null || this.currentAction.IsDone() || !this.currentAction.IsValid()) { var scene = this.pegasus.SnapshotScene(); var playAction = this.bot.GetPlayAction(scene); if (playAction.Objects != null && playAction.Objects.Count != 0) { var rockActionContext = new RockEngineAction(this.pegasus, playAction.Objects, playAction.Slot); if (rockActionContext.IsValid()) { this.currentAction = rockActionContext; this.ShowRockInfo(this.currentAction.Interpretation); } else { this.tracer.Warning("Invalid rockAction"); } } else { this.ShowRockInfo("Job's Done"); this.pegasus.DoEndTurn(); return(3); } } if (this.currentAction != null && this.currentAction.IsValid()) { this.currentAction.Apply(); } return(1); }
public ControlCenter(GameInstance g, GamingForm f) { parent = f; game = g; g.Input = GetInput; InvokeRebuild = () => parent.Invoke((Action)ReBuild); Input = (p) => { parent.Invoke(InvokeRebuild); return(true); }; endButt = new EndTurnButton(this); HeroA = new HeroPortret(this, true); HeroB = new HeroPortret(this, false); AHand = new HandControl(this, true); BHand = new HandControl(this, false); boardC = new BoardControl(this); }
public GamingForm(GameInstance g) { CheckForIllegalCrossThreadCalls = false; KeyPreview = true; StartPosition = FormStartPosition.CenterScreen; FormBorderStyle = FormBorderStyle.FixedToolWindow; Size = new Size(1300, 700); center = new ControlCenter(g, this); center.boardC.Location = BoardControl.StdLocation(center.boardC); center.HeroA.Location = HeroPortret.DefaultLocation(center.HeroA); center.HeroB.Location = HeroPortret.DefaultLocation(center.HeroB); center.AHand.Location = HandControl.StdLocation(center.AHand, false); center.BHand.Location = HandControl.StdLocation(center.BHand, true); center.endButt.Location = EndTurnButton.StdLocation(center.endButt); Load += StdForm_Load; }
public bool MoveNext() { uint num = (uint)this.$PC; this.$PC = -1; switch (num) { case 0: this.$current = new WaitForSeconds(0.25f); this.$PC = 1; goto Label_00D6; case 1: if (TurnTimer.Get() != null) { TurnTimer.Get().OnEndTurnRequested(); } EndTurnButton.Get().m_EndTurnButtonMesh.GetComponent <Animation>()["ENDTURN_YOUR_TIMER_DONE"].speed = 0.7f; EndTurnButton.Get().OnTurnTimerEnded(true); this.$current = new WaitForSeconds(1f); this.$PC = 2; goto Label_00D6; case 2: EndTurnButton.Get().m_EndTurnButtonMesh.GetComponent <Animation>()["ENDTURN_YOUR_TIMER_DONE"].speed = 1f; break; default: break; this.$PC = -1; break; } return(false); Label_00D6: return(true); }
private void OnDestroy() { s_instance = null; }
private bool CheckCriticalAssetLoads() { if (!this.m_criticalAssetsLoaded) { if (Board.Get() == null) { return(false); } if (BoardCameras.Get() == null) { return(false); } if (BoardStandardGame.Get() == null) { return(false); } if (GameMgr.Get().IsTutorial() && (BoardTutorial.Get() == null)) { return(false); } if (MulliganManager.Get() == null) { return(false); } if (TurnStartManager.Get() == null) { return(false); } if (TargetReticleManager.Get() == null) { return(false); } if (GameplayErrorManager.Get() == null) { return(false); } if (EndTurnButton.Get() == null) { return(false); } if (BigCard.Get() == null) { return(false); } if (CardTypeBanner.Get() == null) { return(false); } if (TurnTimer.Get() == null) { return(false); } if (CardColorSwitcher.Get() == null) { return(false); } if (RemoteActionHandler.Get() == null) { return(false); } if (ChoiceCardMgr.Get() == null) { return(false); } if (InputManager.Get() == null) { return(false); } this.m_criticalAssetsLoaded = true; this.ProcessQueuedPowerHistory(); } return(true); }
private void OnRockAI() { if (OnRocking) { return; } OnRocking = true; try { if (ActionRocking != null && ActionRocking.step == -1) { ActionRocking = null; } if (ActionRocking != null) { try { OnAction(ActionRocking); } catch { ActionRocking = null; } return; } // ActionRocking = should be null; HoldBack(250); if (EndTurnButton.Get().HasNoMorePlays()) { OnRockTurnEnd(); return; } RockAction action = HearthrockRobot.RockIt(); if (action.type == HEARTHROCK_ACTIONTYPE.PLAY) { SingletonEndTurn = false; Notify("Play: " + action.card1.GetEntity().GetName() + "=>" + action.card1.GetEntity().GetCardId()); ActionRocking = action; } else if (action.type == HEARTHROCK_ACTIONTYPE.ATTACK) { SingletonEndTurn = false; Notify("Attack: " + action.card1.GetEntity().GetName() + " > " + action.card2.GetEntity().GetName()); ActionRocking = action; } else { OnRockTurnEnd(); } } catch (Exception e) { Log("OnRockAI ex " + e.ToString()); } finally { OnRocking = false; } }
protected override void RegisterPart(SceneObjectPart part) { if (part.Name == MONEY_BUTTON) m_moneyButton = new MoneyButton(m_controller, part); else if (part.Name == LAND_BUTTON) m_landButton = new LandButton(m_controller, part); else if (part.Name == WATER_BUTTON) m_waterButton = new WaterButton(m_controller, part); // else if (part.Name == MARKET_BUTTON) // m_marketButton = new MarketButton(m_controller, part); else if (part.Name == STATUS_BUTTON) m_statusButton = new StatusButton(m_controller, part); else if (part.Name == PHASE_BUTTON) m_phaseButton = new PhaseButton(m_controller, part); else if (part.Name == TIME_REMAINING_BUTTON) m_timeRemainingButton = new TimeRemainingButton(m_controller, part); else if (part.Name == END_TURN_BUTTON) m_endTurnButton = new EndTurnButton(m_controller, part, UserId); else if (part.Name == SHOW_BROWSER_BUTTON) m_showBrowserButton = new ShowBrowserButton(m_controller, part, UserId); else if (part.Name == TICKER_BUTTON) m_tickerButton = new TickerButton(m_controller, part); if (part.IsRoot) { RootLocalId = part.LocalId; // XXX: Nasty nasty nasty hack to resolve an issue where attached non-root prims do not always appear // SceneObjectGroup group = part.ParentGroup; // group.HasGroupChanged = true; // group.ScheduleGroupForFullUpdate(); } }
private void Awake() { instance = this; }