private IEnumerator ActivateWinScreenCoroutine() { yield return(new WaitForSeconds(winEndScreenDelay)); winScreen.StartEndScreen(); }
private IEnumerator ActivateLoseScreenCoroutine() { yield return(new WaitForSeconds(loseEndScreenDelay)); loseScreen.StartEndScreen(); }
public void EndGame() { isGameRunning = false; Interface.gameObject.SetActive(false); escreen.StartEndScreen(); }