private void ReloadLevel() { if (_roundCounter <= _roundsAmount) { DisableLevel(); // Reset players ResetActivePlayers(); // HIDE GAME OVER UI _roundOver.DisableRoundOver(); PreRoundStart(); } else { // HIDE GAME OVER UI _roundOver.DisableRoundOver(); _endGameUI.ShowEndGameLeaderboard(); Invoke("ResetGame", 10f); } }