public void InitTest() { EncryptedPlayerPrefs.DeleteKey("DataExist"); EncryptedPlayerPrefs.DeleteKey("Strength"); EncryptedPlayerPrefs.DeleteKey("Agility"); EncryptedPlayerPrefs.DeleteKey("Constitution"); EncryptedPlayerPrefs.DeleteKey("Intelligence"); EncryptedPlayerPrefs.DeleteKey("RemainPoint"); EncryptedPlayerPrefs.DeleteKey("CurrentADLevel"); EncryptedPlayerPrefs.DeleteKey("CurrentHealthLevel"); EncryptedPlayerPrefs.DeleteKey("CurrentDefenseLevel"); EncryptedPlayerPrefs.DeleteKey("CurrentSlot"); EncryptedPlayerPrefs.DeleteKey("Gold"); EncryptedPlayerPrefs.DeleteKey("Silver"); for (int i = 0; i < 15; i++) { EncryptedPlayerPrefs.DeleteKey("ItemSlot" + i); } for (int i = 0; i < 7; i++) { EncryptedPlayerPrefs.DeleteKey("EquipSlot" + i); } for (int i = 0; i < 5; i++) { EncryptedPlayerPrefs.DeleteKey("TowerType" + i); } EncryptedPlayerPrefs.DeleteKey("MaxClearStage"); for (int i = 0; i < userInfo.stageClearInfo.Length; i++) { EncryptedPlayerPrefs.DeleteKey("StageClearInfo" + i); } EncryptedPlayerPrefs.DeleteKey("PicturePath"); EncryptedPlayerPrefs.SetString("EquipSlot" + 0, "JACK1"); EncryptedPlayerPrefs.SetString("ItemSlot" + 0, "HAND1-1"); EncryptedPlayerPrefs.DeleteKey("killEnemyCount"); EncryptedPlayerPrefs.DeleteKey("stageClearCount"); }