public void StartStage(Stage stage) { currentEncounter.currentStage = stage; GameObject nextPanel = prevStagePanel; EncounterUI newStageUI = nextPanel.GetComponent <EncounterUI>(); prevStagePanel = null; prevStagePanel = currentStagePanel; currentStagePanel = null; currentStagePanel = nextPanel; newStageUI.SetEncounterStage(currentEncounter.currentStage); }
void Start() { ui = FindObjectOfType <EncounterUI>(); }