private void AttackSelected(GameObject position) { attackButton.SetActive(false); rollType = EncounterRollType.Attack; diceResultRecieved = 0; ThrowDices(); }
private void DodgeMoveSelected(PositionBehavior _) { dodgeMover.Hide(); blockButton.SetActive(false); dodgeButton.SetActive(false); rollType = EncounterRollType.Dodge; diceResultRecieved = 0; ThrowDices(); }