public EncounterNoteForm(EncounterNote bg) { this.InitializeComponent(); this.fNote = bg.Copy(); this.TitleBox.Text = this.fNote.Title; this.DetailsBox.Text = this.fNote.Contents; }
public EncounterNoteForm(EncounterNote bg) { InitializeComponent(); fNote = bg.Copy(); TitleBox.Text = fNote.Title; DetailsBox.Text = fNote.Contents; }
private static Encounter get_encounter(Map map, MapArea ma, AutoBuildData data) { object[] objArray; Encounter encounter = new Encounter() { MapID = map.ID, MapAreaID = ma.ID }; EncounterBuilder.Build(data, encounter, false); if (encounter.GetDifficulty(Session.Project.Party.Level, Session.Project.Party.Size) != Difficulty.Extreme) { switch (Session.Random.Next() % 6) { case 0: case 1: case 3: { Trap trap = DelveBuilder.select_trap(data); if (trap == null) { break; } encounter.Traps.Add(trap); break; } case 4: { SkillChallenge skillChallenge = DelveBuilder.select_challenge(data); if (skillChallenge == null) { break; } encounter.SkillChallenges.Add(skillChallenge); break; } } } List <Rectangle> rectangles = new List <Rectangle>(); foreach (TileData tile in map.Tiles) { Tile tile1 = Session.FindTile(tile.TileID, SearchType.Global); int num = (tile.Rotations % 2 == 0 ? tile1.Size.Width : tile1.Size.Height); Size size = new Size(num, (tile.Rotations % 2 == 0 ? tile1.Size.Height : tile1.Size.Width)); rectangles.Add(new Rectangle(tile.Location, size)); } Dictionary <Point, bool> points = new Dictionary <Point, bool>(); for (int i = ma.Region.Left; i != ma.Region.Right; i++) { for (int j = ma.Region.Top; j != ma.Region.Bottom; j++) { Point point = new Point(i, j); bool flag = false; foreach (Rectangle rectangle in rectangles) { if (!rectangle.Contains(point)) { continue; } flag = true; break; } points[point] = flag; } } foreach (EncounterSlot slot in encounter.Slots) { ICreature creature = Session.FindCreature(slot.Card.CreatureID, SearchType.Global); int size1 = Creature.GetSize(creature.Size); foreach (CombatData combatDatum in slot.CombatData) { List <Point> points1 = new List <Point>(); for (int k = ma.Region.Left; k != ma.Region.Right; k++) { for (int l = ma.Region.Top; l != ma.Region.Bottom; l++) { Point point1 = new Point(k, l); bool flag1 = true; for (int m = point1.X; m != point1.X + size1; m++) { for (int n = point1.Y; n != point1.Y + size1; n++) { Point point2 = new Point(m, n); if (!points.ContainsKey(point2) || !points[point2]) { flag1 = false; } } } if (flag1) { points1.Add(point1); } } } if (points1.Count == 0) { continue; } int num1 = Session.Random.Next() % points1.Count; Point item = points1[num1]; combatDatum.Location = item; for (int o = item.X; o != item.X + size1; o++) { for (int p = item.Y; p != item.Y + size1; p++) { points[new Point(o, p)] = false; } } } } encounter.SetStandardEncounterNotes(); EncounterNote encounterNote = encounter.FindNote("Illumination"); if (encounterNote != null) { switch (Session.Random.Next(6)) { case 0: case 1: case 2: { encounterNote.Contents = "The area is in bright light."; break; } case 3: case 4: { encounterNote.Contents = "The area is in dim light."; break; } case 5: { encounterNote.Contents = "None."; break; } } } EncounterNote item1 = encounter.FindNote("Victory Conditions"); if (item1 != null) { List <string> strs = new List <string>(); List <string> strs1 = new List <string>(); bool flag2 = false; int count = 0; foreach (EncounterSlot encounterSlot in encounter.Slots) { if (encounterSlot.CombatData.Count == 1 && (encounterSlot.Card.Leader || encounterSlot.Card.Flag == RoleFlag.Elite || encounterSlot.Card.Flag == RoleFlag.Solo)) { strs1.Add(encounterSlot.CombatData[0].DisplayName); } ICreature creature1 = Session.FindCreature(encounterSlot.Card.CreatureID, SearchType.Global); if (creature1 == null) { continue; } if (!(creature1.Role is Minion)) { count += encounterSlot.CombatData.Count; } else { flag2 = true; } } if (strs1.Count != 0) { int num2 = Session.Random.Next() % strs1.Count; string str = strs1[num2]; if (Session.Random.Next() % 12 == 0) { strs.Add(string.Concat("Defeat ", str, ".")); strs.Add(string.Concat("Capture ", str, ".")); } if (Session.Random.Next() % 12 == 0) { int num3 = Session.Dice(2, 4); objArray = new object[] { "The party must defeat ", str, " within ", num3, " rounds." }; strs.Add(string.Concat(objArray)); } if (Session.Random.Next() % 12 == 0) { int num4 = Session.Dice(2, 4); objArray = new object[] { "After ", num4, ", ", str, " will flee or surrender." }; strs.Add(string.Concat(objArray)); } if (Session.Random.Next() % 12 == 0) { int num5 = 10 * Session.Dice(1, 4); objArray = new object[] { "At ", num5, "% HP, ", str, " will flee or surrender." }; strs.Add(string.Concat(objArray)); } if (Session.Random.Next() % 12 == 0) { strs.Add(string.Concat("The party must obtain an item from ", str, ".")); } if (Session.Random.Next() % 12 == 0) { strs.Add(string.Concat("Defeat ", str, " by destroying a guarded object in the area.")); } if (flag2) { strs.Add(string.Concat("Minions will flee or surrender when ", str, " is defeated.")); } } if (Session.Random.Next() % 12 == 0) { int num6 = 2 + Session.Random.Next() % 4; strs.Add(string.Concat("The party must defeat their opponents within ", num6, " rounds.")); } if (flag2 && Session.Random.Next() % 12 == 0) { int num7 = 2 + Session.Random.Next() % 4; strs.Add(string.Concat("The party must defend a certain area from ", num7, " waves of minions.")); } if (Session.Random.Next() % 12 == 0) { int num8 = 2 + Session.Random.Next() % 4; strs.Add(string.Concat("At least one character must get to a certain area and stay there for ", num8, " consecutive rounds.")); } if (Session.Random.Next() % 12 == 0) { int num9 = 2 + Session.Random.Next() % 4; strs.Add(string.Concat("The party must leave the area within ", num9, " rounds.")); } if (Session.Random.Next() % 12 == 0) { strs.Add("The party must keep the enemy away from a certain area for the duration of the encounter."); } if (Session.Random.Next() % 12 == 0) { strs.Add("The party must escort an NPC safely through the encounter area."); } if (Session.Random.Next() % 12 == 0) { strs.Add("The party must rescue an NPC from their opponents."); } if (Session.Random.Next() % 12 == 0) { strs.Add("The party must avoid contact with the enemy in this area."); } if (Session.Random.Next() % 12 == 0) { strs.Add("The party must attack and destroy a feature of the area."); } if (count > 1 && Session.Random.Next() % 12 == 0) { int num10 = 1 + Session.Random.Next(count); strs.Add(string.Concat("The party must defeat ", num10, " non-minion opponents.")); } if (strs.Count != 0) { int num11 = Session.Random.Next() % strs.Count; item1.Contents = strs[num11]; } } return(encounter); }
static Encounter get_encounter(Map map, MapArea ma, AutoBuildData data) { // Set up the encounter Encounter enc = new Encounter(); enc.MapID = map.ID; enc.MapAreaID = ma.ID; EncounterBuilder.Build(data, enc, false); Difficulty diff = enc.GetDifficulty(Session.Project.Party.Level, Session.Project.Party.Size); if (diff != Difficulty.Extreme) { // Add a trap or skill challenge switch (Session.Random.Next() % 6) { case 0: case 1: case 3: // Add a trap Trap t = select_trap(data); if (t != null) { enc.Traps.Add(t); } break; case 4: // Add a skill challenge SkillChallenge sc = select_challenge(data); if (sc != null) { enc.SkillChallenges.Add(sc); } break; default: // Don't add anything else break; } } // Make matrix of tile squares List <Rectangle> tiles = new List <Rectangle>(); foreach (TileData td in map.Tiles) { Tile t = Session.FindTile(td.TileID, SearchType.Global); int width = (td.Rotations % 2 == 0) ? t.Size.Width : t.Size.Height; int height = (td.Rotations % 2 == 0) ? t.Size.Height : t.Size.Width; Size sz = new Size(width, height); Rectangle rect = new Rectangle(td.Location, sz); tiles.Add(rect); } Dictionary <Point, bool> matrix = new Dictionary <Point, bool>(); for (int x = ma.Region.Left; x != ma.Region.Right; ++x) { for (int y = ma.Region.Top; y != ma.Region.Bottom; ++y) { Point pt = new Point(x, y); // Is there a tile at this location? bool open = false; foreach (Rectangle rect in tiles) { if (rect.Contains(pt)) { open = true; break; } } matrix[pt] = open; } } // Place creatures on the map foreach (EncounterSlot slot in enc.Slots) { ICreature creature = Session.FindCreature(slot.Card.CreatureID, SearchType.Global); int size = Creature.GetSize(creature.Size); foreach (CombatData cd in slot.CombatData) { // Find candidate points List <Point> candidates = new List <Point>(); for (int x = ma.Region.Left; x != ma.Region.Right; ++x) { for (int y = ma.Region.Top; y != ma.Region.Bottom; ++y) { Point pt = new Point(x, y); // Is this location free? bool all_open = true; for (int dx = pt.X; dx != pt.X + size; ++dx) { for (int dy = pt.Y; dy != pt.Y + size; ++dy) { Point loc = new Point(dx, dy); if ((!matrix.ContainsKey(loc)) || (!matrix[loc])) { all_open = false; } } } if (all_open) { candidates.Add(pt); } } } if (candidates.Count != 0) { int index = Session.Random.Next() % candidates.Count; Point loc = candidates[index]; // Place creature cd.Location = loc; // This space is now occupied for (int x = loc.X; x != loc.X + size; ++x) { for (int y = loc.Y; y != loc.Y + size; ++y) { Point pt = new Point(x, y); matrix[pt] = false; } } } } } // Set up notes enc.SetStandardEncounterNotes(); EncounterNote light_note = enc.FindNote("Illumination"); if (light_note != null) { int n = Session.Random.Next(6); switch (n) { case 0: case 1: case 2: light_note.Contents = "The area is in bright light."; break; case 3: case 4: light_note.Contents = "The area is in dim light."; break; case 5: light_note.Contents = "None."; break; } } EncounterNote victory_note = enc.FindNote("Victory Conditions"); if (victory_note != null) { List <string> candidates = new List <string>(); List <string> leaders = new List <string>(); bool has_minions = false; int non_minions = 0; foreach (EncounterSlot slot in enc.Slots) { if (slot.CombatData.Count == 1) { if ((slot.Card.Leader) || (slot.Card.Flag == RoleFlag.Elite) || (slot.Card.Flag == RoleFlag.Solo)) { leaders.Add(slot.CombatData[0].DisplayName); } } ICreature c = Session.FindCreature(slot.Card.CreatureID, SearchType.Global); if (c != null) { if (c.Role is Minion) { has_minions = true; } else { non_minions += slot.CombatData.Count; } } } if (leaders.Count != 0) { int index = Session.Random.Next() % leaders.Count; string leader = leaders[index]; if (Session.Random.Next() % 12 == 0) { candidates.Add("Defeat " + leader + "."); candidates.Add("Capture " + leader + "."); } if (Session.Random.Next() % 12 == 0) { int rounds = Session.Dice(2, 4); candidates.Add("The party must defeat " + leader + " within " + rounds + " rounds."); } if (Session.Random.Next() % 12 == 0) { int rounds = Session.Dice(2, 4); candidates.Add("After " + rounds + ", " + leader + " will flee or surrender."); } if (Session.Random.Next() % 12 == 0) { int hp = 10 * Session.Dice(1, 4); candidates.Add("At " + hp + "% HP, " + leader + " will flee or surrender."); } if (Session.Random.Next() % 12 == 0) { candidates.Add("The party must obtain an item from " + leader + "."); } if (Session.Random.Next() % 12 == 0) { candidates.Add("Defeat " + leader + " by destroying a guarded object in the area."); } if (has_minions) { candidates.Add("Minions will flee or surrender when " + leader + " is defeated."); } } if (Session.Random.Next() % 12 == 0) { int rounds = 2 + Session.Random.Next() % 4; candidates.Add("The party must defeat their opponents within " + rounds + " rounds."); } if ((has_minions) && (Session.Random.Next() % 12 == 0)) { int waves = 2 + Session.Random.Next() % 4; candidates.Add("The party must defend a certain area from " + waves + " waves of minions."); } if (Session.Random.Next() % 12 == 0) { int rounds = 2 + Session.Random.Next() % 4; candidates.Add("At least one character must get to a certain area and stay there for " + rounds + " consecutive rounds."); } if (Session.Random.Next() % 12 == 0) { int rounds = 2 + Session.Random.Next() % 4; candidates.Add("The party must leave the area within " + rounds + " rounds."); } if (Session.Random.Next() % 12 == 0) { candidates.Add("The party must keep the enemy away from a certain area for the duration of the encounter."); } if (Session.Random.Next() % 12 == 0) { candidates.Add("The party must escort an NPC safely through the encounter area."); } if (Session.Random.Next() % 12 == 0) { candidates.Add("The party must rescue an NPC from their opponents."); } if (Session.Random.Next() % 12 == 0) { candidates.Add("The party must avoid contact with the enemy in this area."); } if (Session.Random.Next() % 12 == 0) { candidates.Add("The party must attack and destroy a feature of the area."); } if (non_minions > 1) { if (Session.Random.Next() % 12 == 0) { int n = 1 + Session.Random.Next(non_minions); candidates.Add("The party must defeat " + n + " non-minion opponents."); } } if (candidates.Count != 0) { // Select an option int index = Session.Random.Next() % candidates.Count; victory_note.Contents = candidates[index]; } } return(enc); }