// Use this for initialization void Start() { _encounterHandler = this.GetComponent <EncounterHandler>(); _playerTransform = Root.Instance._playerChar.transform; _currentHallwaySections = new List <GameObject>(); InitHallway(); }
static void Main(string[] args) { ConsoleKeyInfo i; // variable bool for skipping encounters for a single cycle under certain circumstances bool skipEncounter; IEncounter encounter; EncounterHandler encounterHandle = new EncounterHandler(); int t = 0; // Initialize Player MainPlayer player = new MainPlayer(); Console.WriteLine(); Console.WriteLine(); Console.WriteLine(" ████████╗██╗ ██╗███████╗ ███████╗███████╗███╗ ██╗██████╗ ███████╗██████╗ "); Console.WriteLine(" ╚══██╔══╝██║ ██║██╔════╝ ██╔════╝██╔════╝████╗ ██║██╔══██╗██╔════╝██╔══██╗"); Console.WriteLine(" ██║ ███████║█████╗ ███████╗█████╗ ██╔██╗ ██║██║ ██║█████╗ ██████╔╝"); Console.WriteLine(" ██║ ██╔══██║██╔══╝ ╚════██║██╔══╝ ██║╚██╗██║██║ ██║██╔══╝ ██╔══██╗"); Console.WriteLine(" ██║ ██║ ██║███████╗ ███████║███████╗██║ ╚████║██████╔╝███████╗██║ ██║"); Console.WriteLine(" ╚═╝ ╚═╝ ╚═╝╚══════╝ ╚══════╝╚══════╝╚═╝ ╚═══╝╚═════╝ ╚══════╝╚═╝ ╚═╝"); Console.WriteLine(); Console.WriteLine(); Console.WriteLine(" A text based adventure created by Andrew Turner."); Console.WriteLine(); Console.WriteLine("Press any key to start game."); Console.WriteLine(); Console.ReadKey(); do { encounter = null; Console.Clear(); Console.WriteLine(""); Console.WriteLine("Health: " + player.GetHealth() + "\t Location: x=" + player.xCoord + " y=" + player.yCoord); Console.WriteLine("Potions: " + player.GetPotions()); Console.WriteLine(""); Console.WriteLine("Encounter Chance: " + encounterHandle.GetEncounterChance()); Console.WriteLine(""); Console.WriteLine("There is nothing of interest in this room."); Console.WriteLine(""); Console.WriteLine("Make your selection:"); Console.WriteLine("==========================="); Console.WriteLine("W - Move Up"); Console.WriteLine("S - Move Down"); Console.WriteLine("A - Move Left"); Console.WriteLine("D - Move Right"); Console.WriteLine(""); Console.WriteLine("1 - Use Potion"); i = Console.ReadKey(false); skipEncounter = false; switch (i.KeyChar) { case 'w': case 'W': player.MoveUp(); break; case 's': case 'S': player.MoveDown(); break; case 'a': case 'A': player.MoveLeft(); break; case 'd': case 'D': player.MoveRight(); break; case '1': player.UsePotion(); break; case 'p': case 'P': t = -1; break; default: // Invalid input, prevent encounter and encounter increment for 1 cycle skipEncounter = true; break; } // ============================================== // ENCOUNTERS // ============================================== if (!skipEncounter) { if (encounterHandle.TestForEncounter()) { // Determine type of encounter encounter = encounterHandle.GetEncounterType(); Console.Clear(); encounter.EncounterIntro(); // Main encunter screen encounter.EncounterMain(ref player); if (encounter.IsEncounterSuccessful()) { encounter.EncounterSuccess(); player.AddPotion(); } else { encounter.EncounterFailure(); } // Reset encounter variable encounter = null; } } // Check player health if (player.GetHealth() <= 0) { // Display death sequence Console.WriteLine("You have died. Thank you for playing!"); Console.WriteLine(""); Console.WriteLine("Press Enter to exit the game."); Console.ReadLine(); t = -1; } }while (t != -1); }