static bool Prefix(Equipment __instance, ref int _enchantmentID, bool _fromSync = false) { Enchantment enchantment = ResourcesPrefabManager.Instance.GenerateEnchantment(_enchantmentID, __instance.transform); if (!(bool)(UnityEngine.Object)enchantment) { return(false); } enchantment.ApplyEnchantment(__instance); EnchantmentRecipe enchantmentRecipeForId = RecipeManager.Instance.GetEnchantmentRecipeForID(_enchantmentID); enchantment.AppliedIncenses = enchantmentRecipeForId.Incenses; __instance.m_enchantmentIDs.Add(_enchantmentID); __instance.m_activeEnchantments.Add(enchantment); __instance.m_enchantmentsHaveChanged = !_fromSync; if (_fromSync) { return(false); } float durabilityRatio = __instance.DurabilityRatio; __instance.RefreshEnchantmentModifiers(); if ((double)durabilityRatio == (double)__instance.DurabilityRatio) { return(false); } __instance.SetDurabilityRatio(durabilityRatio); return(false); }