コード例 #1
0
        public static List <StockDb> GetAllDbS(EnShowType en)
        {
            MysqlHelper sql = new MysqlHelper(dbIp, mysqlPort, mysqlUser, mysqlPassword, mysqlDbName);
            //DataTable dt = null;
            List <StockDb> stockS = new List <StockDb>();

            if (en == EnShowType.stock)
            {
                DataTable dt = sql.SelectAllTable(holdStocks);
                stockS = GetStockCCS(dt);
            }
            else if (en == EnShowType.etf)
            {
                DataTable dt = sql.SelectAllTable(holdETFs);
                stockS = GetStockCCS(dt);
            }
            else
            {
                DataTable dtStock = sql.SelectAllTable(holdStocks);
                stockS = GetStockCCS(dtStock);
                DataTable      dtETF = sql.SelectAllTable(holdETFs);
                List <StockDb> ETFs  = GetStockCCS(dtETF);
                stockS.AddRange(ETFs);
            }
            sql.Close();

            return(stockS);
        }
コード例 #2
0
        public static float GetSelledIncrease(EnShowType en)
        {
            MysqlHelper sql = new MysqlHelper(dbIp, mysqlPort, mysqlUser, mysqlPassword, mysqlDbName);
            float       res = 0;

            if (en == EnShowType.stock)
            {
                res = GetSelledStockYK();
            }
            else if (en == EnShowType.etf)
            {
                res = GetSelledEtfYK();
            }
            else if (en == EnShowType.All)
            {
                res  = GetSelledStockYK();
                res += GetSelledEtfYK();
            }
            return(res);
        }
コード例 #3
0
    public void Reset(EnShowType type = EnShowType.enAllHide)
    {
        WindowRoot.transform.localPosition = Vector3.zero;
        WindowRoot.transform.localScale    = Vector3.one;
        switch (type)
        {
        case EnShowType.enAllHide:
        {
            m_spriteSucc.gameObject.SetActive(false);
            m_spriteFail.gameObject.SetActive(false);
        }
        break;

        case EnShowType.enShowSucc:
        {
            m_spriteSucc.gameObject.SetActive(true);
            m_spriteFail.gameObject.SetActive(false);
            m_anim.Play("qtedone", PlayMode.StopAll);
        }
        break;

        case EnShowType.enShowFail:
        {
            m_spriteSucc.gameObject.SetActive(false);
            m_spriteFail.gameObject.SetActive(true);
            m_anim.Play("qtefailed", PlayMode.StopAll);
        }
        break;

        default:
        {
            m_spriteSucc.gameObject.SetActive(false);
            m_spriteFail.gameObject.SetActive(false);
        }
        break;
        }
    }