public static void CHEAT_CALLENDEvent(EmulatorMemoryForm form) { uint work_address = Program.ROM.RomInfo.workmemory_last_string_address() - 0x70; //テキストバッファの一番下をデータ置き場として利用する. uint endAllMenusFunction; uint deletePlayerPhaseInterface6CsFunction; uint setFlagFunction; uint callEndEventFunction; if (Program.ROM.RomInfo.version() == 8) { if (Program.ROM.RomInfo.is_multibyte()) {//FE8J endAllMenusFunction = 0x0804FCAC; deletePlayerPhaseInterface6CsFunction = 0x0808F44C; setFlagFunction = 0x080860A8; callEndEventFunction = 0x080855B8; } else {//FE8U endAllMenusFunction = 0x0804ef20; deletePlayerPhaseInterface6CsFunction = 0x0808d150; setFlagFunction = 0x08083D80; callEndEventFunction = 0x08083280; } } else if (Program.ROM.RomInfo.version() == 7) { if (Program.ROM.RomInfo.is_multibyte()) {//FE7J endAllMenusFunction = 0x0804AC78; deletePlayerPhaseInterface6CsFunction = 0x0808667C; setFlagFunction = 0x0807A0B4; callEndEventFunction = 0x0807a208; } else {//FE7U endAllMenusFunction = 0x0804A490; deletePlayerPhaseInterface6CsFunction = 0x08085C7C; setFlagFunction = 0x080798E4; callEndEventFunction = 0x08079A38; } } else {//FE6 endAllMenusFunction = 0x08041A38; deletePlayerPhaseInterface6CsFunction = 0x08073324; setFlagFunction = 0x0806BA48; callEndEventFunction = 0x0806B5B0; } //Search MAPTASK Procs uint maptask = SearchMapTaskProcsAddr(); if (maptask == U.NOT_FOUND) { R.ShowStopError("MAPTASK Procsの位置を特定できませんでした。\r\n章に入っていますか?\r\nこの機能を使うには章の中に入らないといけません。"); return; } byte[] warpCode = { //ASM 0x00, 0xB5, 0x08, 0x49, 0x41, 0x60, 0x08, 0x4B, 0x9E, 0x46, 0x00, 0xF8, 0x07, 0x4B, 0x9E, 0x46, 0x00, 0xF8, 0x03, 0x20, 0x06, 0x4B, 0x9E, 0x46, 0x00, 0xF8, 0x06, 0x4B, 0x9E, 0x46, 0x00, 0xF8, 0x01, 0xBC, 0x00, 0x47, 0x11, 0x11, 0x11, 0x11, 0x22, 0x22, 0x22, 0x22, 0x33, 0x33, 0x33, 0x33, 0x44, 0x44, 0x44, 0x44, 0x55, 0x55, 0x55, 0x55, //hook procs +38 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x02, 0x0E, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x5E, 0x5C, 0x08, //backCode 0xAC, 0xFC, 0x04, 0x08, 0x4C, 0xF4, 0x08, 0x08, 0x40, 0xD3, 0x00, 0x08 //eventExecuteFucntion }; //Procsで実行を指定するASMコードの位置 U.write_u32(warpCode, 0x3C, work_address + 1); //メニューがあれば閉じる命令 U.write_u32(warpCode, 0x28, endAllMenusFunction); //TI PIなどのプレイヤーUIがあれば閉じる命令 U.write_u32(warpCode, 0x2C, deletePlayerPhaseInterface6CsFunction); //フラグを立てる命令 U.write_u32(warpCode, 0x30, setFlagFunction); //イベント命令を実行する命令 U.write_u32(warpCode, 0x34, callEndEventFunction); //復帰するProcsのコード uint backCode = Program.RAM.u32(maptask + 4); U.write_u32(warpCode, 0x24, backCode); Program.RAM.write_range(work_address, warpCode); uint procs_jump_addr = work_address + 0x38; Program.RAM.write_u32(maptask + 4, procs_jump_addr); InputFormRef.ShowWriteNotifyAnimation(form, procs_jump_addr); return; }
public static void CHEAT_WARP_FE6(EmulatorMemoryForm form, uint warp_chapter) { Debug.Assert(Program.ROM.RomInfo.version() == 6); uint work_address = Program.ROM.RomInfo.workmemory_last_string_address() - 0x70; //テキストバッファの一番下をデータ置き場として利用する. uint eventExecuteFucntion; uint endAllMenusFunction; uint deletePlayerPhaseInterface6CsFunction; eventExecuteFucntion = 0x0800d9b8; endAllMenusFunction = 0x08041A38; deletePlayerPhaseInterface6CsFunction = 0x08073324; //Search MAPTASK Procs uint maptask = SearchMapTaskProcsAddr(); if (maptask == U.NOT_FOUND) { R.ShowStopError("MAPTASK Procsの位置を特定できませんでした。\r\n章に入っていますか?\r\nこの機能を使うには章の中に入らないといけません。"); return; } byte[] warpCode = { //ASM 0x00, 0xB5, 0x12, 0x4A, 0x42, 0x60, 0x12, 0x4B, 0x9E, 0x46, 0x00, 0xF8, 0x11, 0x4B, 0x9E, 0x46, 0x00, 0xF8, 0x78, 0x46, 0x0E, 0x30, 0x01, 0x21, 0x0F, 0x4B, 0x9E, 0x46, 0x00, 0xF8, 0x01, 0xBC, 0x00, 0x47, 0xC0, 0x46, //Event +24 0x3D, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, //MNCH 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //END //hook procs +34 0x02, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x02, 0x02, 0x0E, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, //backCode 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x08 //eventExecuteFucntion }; //章ID U.write_u16(warpCode, 0x28, warp_chapter); //Procsで実行を指定するASMコードの位置 U.write_u32(warpCode, 0x38, work_address + 1); //メニューがあれば閉じる命令 U.write_u32(warpCode, 0x50, endAllMenusFunction); //TI PIなどのプレイヤーUIがあれば閉じる命令 U.write_u32(warpCode, 0x54, deletePlayerPhaseInterface6CsFunction); //イベント命令を実行する命令 U.write_u32(warpCode, 0x58, eventExecuteFucntion); //復帰するProcsのコード uint backCode = Program.RAM.u32(maptask + 4); U.write_u32(warpCode, 0x4C, backCode); Program.RAM.write_range(work_address, warpCode); uint procs_jump_addr = work_address + 0x34; Program.RAM.write_u32(maptask + 4, procs_jump_addr); InputFormRef.ShowWriteNotifyAnimation(form, procs_jump_addr); }
public static void CHEAT_WARP_FE8(EmulatorMemoryForm form, uint warp_chapter, uint edtion, uint worldmap_node) { Debug.Assert(Program.ROM.RomInfo.version() == 8); uint work_address = Program.ROM.RomInfo.workmemory_last_string_address() - 0x70; //テキストバッファの一番下をデータ置き場として利用する. uint gSomeWMEventRelatedStruct; uint eventExecuteFucntion; uint endAllMenusFunction; uint deletePlayerPhaseInterface6CsFunction; if (Program.ROM.RomInfo.is_multibyte()) {//FE8J gSomeWMEventRelatedStruct = 0x03005270; eventExecuteFucntion = 0x0800D340; endAllMenusFunction = 0x0804FCAC; deletePlayerPhaseInterface6CsFunction = 0x0808F44C; } else {//FE8U gSomeWMEventRelatedStruct = 0x03005280; eventExecuteFucntion = 0x0800D07C; endAllMenusFunction = 0x0804ef20; deletePlayerPhaseInterface6CsFunction = 0x0808d150; } //Search MAPTASK Procs uint maptask = SearchMapTaskProcsAddr(); if (maptask == U.NOT_FOUND) { R.ShowStopError("MAPTASK Procsの位置を特定できませんでした。\r\n章に入っていますか?\r\nこの機能を使うには章の中に入らないといけません。"); return; } byte[] warpCode = { //ASM 0x00, 0xB5, 0x12, 0x4A, 0x42, 0x60, 0x12, 0x4B, 0x9E, 0x46, 0x00, 0xF8, 0x11, 0x4B, 0x9E, 0x46, 0x00, 0xF8, 0x78, 0x46, 0x0E, 0x30, 0x01, 0x21, 0x0F, 0x4B, 0x9E, 0x46, 0x00, 0xF8, 0x01, 0xBC, 0x00, 0x47, 0xC0, 0x46, //Event +24 0x22, 0x2A, 0xFF, 0xFF, //MNC2 0x28, 0x02, 0x07, 0x00, 0x20, 0x01, 0x00, 0x00, //NoFade+Term 0x00, 0x00, 0x00, 0x00, //padding //hook procs +34 0x02, 0x00, 0x00, 0x00, 0x61, 0xB6, 0x02, 0x02, 0x0E, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x5E, 0x5C, 0x08, //backCode 0xAC, 0xFC, 0x04, 0x08, 0x4C, 0xF4, 0x08, 0x08, 0x40, 0xD3, 0x00, 0x08 //eventExecuteFucntion }; PatchUtil.mnc2_fix_enum use_mnc2 = PatchUtil.SearchSkipWorldMapPatch(); if (use_mnc2 != PatchUtil.mnc2_fix_enum.NO || MapLoadFunctionForm.IsEnterChapterAlways(warp_chapter)) {//MNC2でワープ可能 //章ID U.write_u16(warpCode, 0x26, warp_chapter); } else {//MNCHが必要 uint worldmap_node_minus1 = 0; if (worldmap_node > 0) { worldmap_node_minus1 = worldmap_node - 1; } byte[] mnch_code = { 0x40, 0xA6, 0x00, 0x00, 0x00, 0x00, (byte)worldmap_node_minus1, 0x00, 0x21, 0x2A, (byte)warp_chapter, 0x00, 0x20, 0x01, 0x00, 0x00, }; U.write_range(warpCode, 0x24, mnch_code); } //Procsで実行を指定するASMコードの位置 U.write_u32(warpCode, 0x38, work_address + 1); //メニューがあれば閉じる命令 U.write_u32(warpCode, 0x50, endAllMenusFunction); //TI PIなどのプレイヤーUIがあれば閉じる命令 U.write_u32(warpCode, 0x54, deletePlayerPhaseInterface6CsFunction); //イベント命令を実行する命令 U.write_u32(warpCode, 0x58, eventExecuteFucntion); //復帰するProcsのコード uint backCode = Program.RAM.u32(maptask + 4); U.write_u32(warpCode, 0x4C, backCode); Program.RAM.write_range(work_address, warpCode); uint procs_jump_addr = work_address + 0x34; Program.RAM.write_u32(maptask + 4, procs_jump_addr); //Edition uint stageStructAddr = Program.ROM.RomInfo.workmemory_mapid_address() - 0xE; Program.RAM.write_u8(stageStructAddr + 0x1b, edtion); //拠点 Program.RAM.write_u8(gSomeWMEventRelatedStruct + 0x11, worldmap_node); InputFormRef.ShowWriteNotifyAnimation(form, procs_jump_addr); return; }
public static void CHEAT_WARP_FE7(EmulatorMemoryForm form, uint warp_chapter, uint edtion) { Debug.Assert(Program.ROM.RomInfo.version() == 7); uint work_address = Program.ROM.RomInfo.workmemory_last_string_address() - 0x70; //テキストバッファの一番下をデータ置き場として利用する. uint eventExecuteFucntion; uint endAllMenusFunction; uint deletePlayerPhaseInterface6CsFunction; if (Program.ROM.RomInfo.is_multibyte()) {//FE7J eventExecuteFucntion = 0x0800AEB0; endAllMenusFunction = 0x0804AC78; deletePlayerPhaseInterface6CsFunction = 0x0808667C; } else {//FE7U eventExecuteFucntion = 0x0800af74; endAllMenusFunction = 0x0804A490; deletePlayerPhaseInterface6CsFunction = 0x08085C7C; } //Search MAPTASK Procs uint maptask = SearchMapTaskProcsAddr(); if (maptask == U.NOT_FOUND) { R.ShowStopError("MAPTASK Procsの位置を特定できませんでした。\r\n章に入っていますか?\r\nこの機能を使うには章の中に入らないといけません。"); return; } byte[] warpCode = { //ASM 0x00, 0xB5, 0x12, 0x4A, 0x42, 0x60, 0x12, 0x4B, 0x9E, 0x46, 0x00, 0xF8, 0x11, 0x4B, 0x9E, 0x46, 0x00, 0xF8, 0x78, 0x46, 0x0E, 0x30, 0x01, 0x21, 0x0F, 0x4B, 0x9E, 0x46, 0x00, 0xF8, 0x01, 0xBC, 0x00, 0x47, 0xC0, 0x46, //Event +24 0x7F, 0x00, 0xFF, 0xFF, //MNCH 0x01, 0x00, 0x00, 0x00, //_1 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //ENDA //hook procs +34 0x02, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x02, 0x02, 0x0E, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, //backCode 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x08 //eventExecuteFucntion }; if (Program.ROM.RomInfo.is_multibyte() == false) {//FE7Uだと、MNCHは、0x7f 0x00 ではなく、 0x81 0x00. U.write_u8(warpCode, 0x24, 0x81); } //章ID U.write_u16(warpCode, 0x26, warp_chapter); //Procsで実行を指定するASMコードの位置 U.write_u32(warpCode, 0x38, work_address + 1); //メニューがあれば閉じる命令 U.write_u32(warpCode, 0x50, endAllMenusFunction); //TI PIなどのプレイヤーUIがあれば閉じる命令 U.write_u32(warpCode, 0x54, deletePlayerPhaseInterface6CsFunction); //イベント命令を実行する命令 U.write_u32(warpCode, 0x58, eventExecuteFucntion); //復帰するProcsのコード uint backCode = Program.RAM.u32(maptask + 4); U.write_u32(warpCode, 0x4C, backCode); Program.RAM.write_range(work_address, warpCode); uint procs_jump_addr = work_address + 0x34; Program.RAM.write_u32(maptask + 4, procs_jump_addr); //Edition uint stageStructAddr = Program.ROM.RomInfo.workmemory_mapid_address() - 0xE; Program.RAM.write_u8(stageStructAddr + 0x1b, edtion); InputFormRef.ShowWriteNotifyAnimation(form, procs_jump_addr); }
void CheckALLLow() { foreach (var pair in WatchDataDic) { string fullfilename = pair.Key; if (!File.Exists(fullfilename)) { continue; } DateTime date = File.GetLastWriteTime(fullfilename); if (pair.Value.LastModified >= date) {//変更されていない. continue; } //変更されている場合、2度、同じ質問をしないように、日付を書き換える. pair.Value.LastModified = date; if (pair.Value.Process == null) {//メインプロセス(自プロセス) string text = R._("現在開いているROMが外部プログラムで変更されています。\r\n変更されたROMを再読み込みしますか?"); string title = R._("ROMが変更されました"); DialogResult r = MessageBox.Show(text , title , MessageBoxButtons.YesNo , MessageBoxIcon.Exclamation); if (r == System.Windows.Forms.DialogResult.Yes) { Undo.UndoData undodata = Program.Undo.NewUndoData("Edit Other Process:{0}", pair.Key); Program.ROM.SwapNewROMData(File.ReadAllBytes(fullfilename) , pair.Key, undodata); Program.Undo.Push(undodata); return; } } else {//実行した外部プロセス string text = R._("現在開いているROMが外部プログラムで変更されています。\r\n変更されたROMを再読み込みしますか?"); string title = R._("ROMが変更されました"); DialogResult r = MessageBox.Show(text , title , MessageBoxButtons.YesNo , MessageBoxIcon.Exclamation); if (r == System.Windows.Forms.DialogResult.Yes) { Undo.UndoData undodata = Program.Undo.NewUndoData("Edit Other Process:{0}", pair.Key); Program.ROM.SwapNewROMData(File.ReadAllBytes(fullfilename) , pair.Key, undodata); Program.Undo.Push(undodata); return; } } if (File.Exists(fullfilename)) { pair.Value.LastModified = File.GetLastWriteTime(fullfilename); } } bool reloop; do { reloop = false; foreach (var pair in WatchDataDic) { if (pair.Value.Process == null) {//メインプロセス(自プロセス) continue; } if (U.IsProcessExit(pair.Value.Process)) {//終了したかどうか? WatchDataDic.Remove(pair.Key); if (IsEmulatorProcess(pair.Key)) { EmulatorMemoryForm.CloseIfAutoClose(); } reloop = true; //削除があったのでループは最初からやり直す. break; } } } while (reloop); }