コード例 #1
0
 // Use this for initialization
 void Start()
 {
     transform.position = lanes[startLane].transform.position;
     currentLane        = startLane;
     sprite             = GetComponent <SpriteRenderer>();
     rb       = GetComponent <Rigidbody2D>();
     gManager = FindObjectOfType <EmuGameManager>();
     anim     = GetComponent <Animator>();
     pause    = FindObjectOfType <All_Screens_Manager>();
     audi     = GetComponent <AudioSource>();
 }
コード例 #2
0
ファイル: EmuProjectile.cs プロジェクト: RistleGH/SWC
    // Use this for initialization
    void Start()
    {
        gManager = FindObjectOfType <EmuGameManager>();
        rb       = GetComponent <Rigidbody2D>();
        anim     = GetComponent <Animator>();
        pause    = FindObjectOfType <All_Screens_Manager>();
        audi     = GetComponent <AudioSource>();

        int clipToPlay = Random.Range(0, wark.Length);

        audi.PlayOneShot(wark[clipToPlay], 1f);
    }
コード例 #3
0
 // Use this for initialization
 void Start()
 {
     pause    = FindObjectOfType <All_Screens_Manager>();
     gManager = FindObjectOfType <EmuGameManager>();
     rb       = GetComponent <Rigidbody2D>();
 }
コード例 #4
0
 // Use this for initialization
 void Start()
 {
     anim     = GetComponent <Animator>();
     gManager = FindObjectOfType <EmuGameManager>();
 }