// Use this for initialization void Start() { transform.position = lanes[startLane].transform.position; currentLane = startLane; sprite = GetComponent <SpriteRenderer>(); rb = GetComponent <Rigidbody2D>(); gManager = FindObjectOfType <EmuGameManager>(); anim = GetComponent <Animator>(); pause = FindObjectOfType <All_Screens_Manager>(); audi = GetComponent <AudioSource>(); }
// Use this for initialization void Start() { gManager = FindObjectOfType <EmuGameManager>(); rb = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); pause = FindObjectOfType <All_Screens_Manager>(); audi = GetComponent <AudioSource>(); int clipToPlay = Random.Range(0, wark.Length); audi.PlayOneShot(wark[clipToPlay], 1f); }
// Use this for initialization void Start() { pause = FindObjectOfType <All_Screens_Manager>(); gManager = FindObjectOfType <EmuGameManager>(); rb = GetComponent <Rigidbody2D>(); }
// Use this for initialization void Start() { anim = GetComponent <Animator>(); gManager = FindObjectOfType <EmuGameManager>(); }