/// <summary> /// Adds the child shape. /// </summary> /// <param name="localTransform">The local transform.</param> /// <param name="shape">The shape.</param> public void AddChildShape(float4x4 localTransform, IEmptyShapeImp shape) { var btChildShape = new EmptyShape(); var btLocalTransform = Translator.Float4X4ToBtMatrix(localTransform); BtCompoundShape.AddChildShape(btLocalTransform, btChildShape); }
private void ButtonClear_Click(object sender, RoutedEventArgs e) { GridShape shape = new EmptyShape(); shape.CreateShape(); ResetIterations(); }
static void UpdateShapes(ref RigidbodyInternal rb) { if (rb.ownsCollisionShape && rb.CollisionShape != null) { rb.CollisionShape.Dispose(); } CollisionShape resultShape; var collisionShapes = rb.CollisionShapes; if (collisionShapes.Count == 0) { //EmptyShape resultShape = new EmptyShape(); } else { //CompoundShape var compoundShape = new CompoundShape(); for (int i = 0; i < collisionShapes.Count; i++) { compoundShape.AddChildShape(Matrix4x4.Identity, collisionShapes[i]); } resultShape = compoundShape; } rb.ownsCollisionShape = true; rb.BulletRigidbody.CollisionShape = resultShape; rb.updateShapes = false; rb.updateMass = true; }
static void make_shape(ShapeFactory factory) { FilledShape fs = factory.create_filled_shape(); EmptyShape es = factory.create_empty_shape(); fs.draw_and_fill(); es.outline(); }
public IEmptyShapeImp AddEmptyShape() { var btEmptyShape = new EmptyShape(); BtCollisionShapes.Add(btEmptyShape); var retval = new EmptyShapeImp(); retval.BtEmptyShape = btEmptyShape; btEmptyShape.UserObject = retval; return(retval); }
public void EmptyShape() { var s = new EmptyShape(); float m0; Vector3F com0; Matrix33F i0; MassHelper.GetMass(s, new Vector3F(1, -2, -3), 0.7f, true, 0.001f, 4, out m0, out com0, out i0); Assert.AreEqual(0, m0); Assert.AreEqual(Vector3F.Zero, com0); Assert.AreEqual(Matrix33F.Zero, i0); }
/*private void MyTickCallBack(ManifoldPoint cp, CollisionObjectWrapper colobj0wrap, int partid0, int index0, CollisionObjectWrapper colobj1wrap, int partid1, int index1) { Debug.WriteLine("MyTickCallBack"); int numManifolds = BtWorld.Dispatcher.NumManifolds; RigidBodyImp myRb; //Debug.WriteLine("numManifolds: " + numManifolds); for (int i = 0; i < numManifolds; i++) { PersistentManifold contactManifold = BtWorld.Dispatcher.GetManifoldByIndexInternal(i); int numContacts = contactManifold.NumContacts; if (numContacts > 0) { CollisionObject obA = (CollisionObject) contactManifold.Body0; CollisionObject obB = (CollisionObject) contactManifold.Body1; // Debug.WriteLine(numContacts); var pnA = obA.UserObject; for (int j = 0; j < numContacts; j++) { ManifoldPoint pt = contactManifold.GetContactPoint(j); } } } }*/ public IRigidBodyImp AddRigidBody(float mass, float3 worldTransform, float3 orientation, ICollisionShapeImp colShape/*, float3 intertia*/) { // Use bullet to do what needs to be done: var btMatrix = Matrix.RotationX(orientation.x) * Matrix.RotationY(orientation.y) * Matrix.RotationZ(orientation.z) * Matrix.Translation(worldTransform.x, worldTransform.y, worldTransform.z); var btMotionState = new DefaultMotionState(btMatrix); var shapeType = colShape.GetType().ToString(); CollisionShape btColShape; var isStatic = false; switch (shapeType) { //Primitives case "Fusee.Engine.BoxShapeImp": var box = (BoxShapeImp) colShape; var btBoxHalfExtents = Translater.Float3ToBtVector3(box.HalfExtents); btColShape = new BoxShape(btBoxHalfExtents); break; case "Fusee.Engine.CapsuleShapeImp": var capsule = (CapsuleShapeImp) colShape; btColShape = new CapsuleShape(capsule.Radius, capsule.HalfHeight); break; case "Fusee.Engine.ConeShapeImp": var cone = (ConeShapeImp) colShape; btColShape = new ConeShape(cone.Radius, cone.Height); break; case "Fusee.Engine.CylinderShapeImp": var cylinider = (CylinderShapeImp) colShape; var btCylinderHalfExtents = Translater.Float3ToBtVector3(cylinider.HalfExtents); btColShape = new CylinderShape(btCylinderHalfExtents); break; case "Fusee.Engine.MultiSphereShapeImp": var multiSphere = (MultiSphereShapeImp) colShape; var btPositions = new Vector3[multiSphere.SphereCount]; var btRadi = new float[multiSphere.SphereCount]; for (int i = 0; i < multiSphere.SphereCount; i++) { var pos = Translater.Float3ToBtVector3(multiSphere.GetSpherePosition(i)); btPositions[i] = pos; btRadi[i] = multiSphere.GetSphereRadius(i); } btColShape = new MultiSphereShape(btPositions, btRadi); break; case "Fusee.Engine.SphereShapeImp": var sphere = (SphereShapeImp) colShape; var btRadius = sphere.Radius; btColShape = new SphereShape(btRadius); break; //Misc case "Fusee.Engine.CompoundShapeImp": var compShape = (CompoundShapeImp) colShape; btColShape = new CompoundShape(true); btColShape = compShape.BtCompoundShape; break; case "Fusee.Engine.EmptyShapeImp": btColShape = new EmptyShape(); break; //Meshes case "Fusee.Engine.ConvexHullShapeImp": var convHull = (ConvexHullShapeImp) colShape; var btPoints= new Vector3[convHull.GetNumPoints()]; for (int i = 0; i < convHull.GetNumPoints(); i++) { var point = convHull.GetScaledPoint(i); btPoints[i] = Translater.Float3ToBtVector3(point); } btColShape = new ConvexHullShape(btPoints); //btColShape.LocalScaling = new Vector3(3,3,3); break; case "Fusee.Engine.StaticPlaneShapeImp": var staticPlane = (StaticPlaneShapeImp) colShape; Debug.WriteLine("staticplane: " + staticPlane.Margin); var btNormal = Translater.Float3ToBtVector3(staticPlane.PlaneNormal); btColShape = new StaticPlaneShape(btNormal, staticPlane.PlaneConstant); isStatic = true; //btColShape.Margin = 0.04f; //Debug.WriteLine("btColshape" + btColShape.Margin); break; case "Fusee.Engine.GImpactMeshShapeImp": var gImpMesh = (GImpactMeshShapeImp)colShape; gImpMesh.BtGImpactMeshShape.UpdateBound(); var btGimp = new GImpactMeshShape(gImpMesh.BtGImpactMeshShape.MeshInterface); btGimp.UpdateBound(); btColShape = btGimp; break; //Default default: Debug.WriteLine("defaultImp"); btColShape = new EmptyShape(); break; } var btLocalInertia = btColShape.CalculateLocalInertia(mass); // btLocalInertia *= (10.0f*10); RigidBodyConstructionInfo btRbcInfo = new RigidBodyConstructionInfo(mass, btMotionState, btColShape, btLocalInertia); var btRigidBody = new RigidBody(btRbcInfo); btRigidBody.Restitution = 0.2f; btRigidBody.Friction = 0.2f; btRigidBody.CollisionFlags = CollisionFlags.CustomMaterialCallback; BtWorld.AddRigidBody(btRigidBody); btRbcInfo.Dispose(); var retval = new RigidBodyImp(); retval._rbi = btRigidBody; btRigidBody.UserObject = retval; return retval; }
public IEmptyShapeImp AddEmptyShape() { var btEmptyShape = new EmptyShape(); BtCollisionShapes.Add(btEmptyShape); var retval = new EmptyShapeImp(); retval.BtEmptyShape = btEmptyShape; btEmptyShape.UserObject = retval; return retval; }
/*private void MyTickCallBack(ManifoldPoint cp, CollisionObjectWrapper colobj0wrap, int partid0, int index0, CollisionObjectWrapper colobj1wrap, int partid1, int index1) * { * Debug.WriteLine("MyTickCallBack"); * int numManifolds = BtWorld.Dispatcher.NumManifolds; * RigidBodyImp myRb; * //Debug.WriteLine("numManifolds: " + numManifolds); * for (int i = 0; i < numManifolds; i++) * { * PersistentManifold contactManifold = BtWorld.Dispatcher.GetManifoldByIndexInternal(i); * int numContacts = contactManifold.NumContacts; * if (numContacts > 0) * { * CollisionObject obA = (CollisionObject) contactManifold.Body0; * CollisionObject obB = (CollisionObject) contactManifold.Body1; * * // Debug.WriteLine(numContacts); * var pnA = obA.UserObject; * * for (int j = 0; j < numContacts; j++) * { * ManifoldPoint pt = contactManifold.GetContactPoint(j); * * } * } * } * }*/ public IRigidBodyImp AddRigidBody(float mass, float3 worldTransform, float3 orientation, ICollisionShapeImp colShape /*, float3 intertia*/) { // Use bullet to do what needs to be done: var btMatrix = Matrix.RotationX(orientation.x) * Matrix.RotationY(orientation.y) * Matrix.RotationZ(orientation.z) * Matrix.Translation(worldTransform.x, worldTransform.y, worldTransform.z); var btMotionState = new DefaultMotionState(btMatrix); var shapeType = colShape.GetType().ToString(); CollisionShape btColShape; var isStatic = false; switch (shapeType) { //Primitives case "Fusee.Engine.BoxShapeImp": var box = (BoxShapeImp)colShape; var btBoxHalfExtents = Translater.Float3ToBtVector3(box.HalfExtents); btColShape = new BoxShape(btBoxHalfExtents); break; case "Fusee.Engine.CapsuleShapeImp": var capsule = (CapsuleShapeImp)colShape; btColShape = new CapsuleShape(capsule.Radius, capsule.HalfHeight); break; case "Fusee.Engine.ConeShapeImp": var cone = (ConeShapeImp)colShape; btColShape = new ConeShape(cone.Radius, cone.Height); break; case "Fusee.Engine.CylinderShapeImp": var cylinider = (CylinderShapeImp)colShape; var btCylinderHalfExtents = Translater.Float3ToBtVector3(cylinider.HalfExtents); btColShape = new CylinderShape(btCylinderHalfExtents); break; case "Fusee.Engine.MultiSphereShapeImp": var multiSphere = (MultiSphereShapeImp)colShape; var btPositions = new Vector3[multiSphere.SphereCount]; var btRadi = new float[multiSphere.SphereCount]; for (int i = 0; i < multiSphere.SphereCount; i++) { var pos = Translater.Float3ToBtVector3(multiSphere.GetSpherePosition(i)); btPositions[i] = pos; btRadi[i] = multiSphere.GetSphereRadius(i); } btColShape = new MultiSphereShape(btPositions, btRadi); break; case "Fusee.Engine.SphereShapeImp": var sphere = (SphereShapeImp)colShape; var btRadius = sphere.Radius; btColShape = new SphereShape(btRadius); break; //Misc case "Fusee.Engine.CompoundShapeImp": var compShape = (CompoundShapeImp)colShape; btColShape = new CompoundShape(true); btColShape = compShape.BtCompoundShape; break; case "Fusee.Engine.EmptyShapeImp": btColShape = new EmptyShape(); break; //Meshes case "Fusee.Engine.ConvexHullShapeImp": var convHull = (ConvexHullShapeImp)colShape; var btPoints = new Vector3[convHull.GetNumPoints()]; for (int i = 0; i < convHull.GetNumPoints(); i++) { var point = convHull.GetScaledPoint(i); btPoints[i] = Translater.Float3ToBtVector3(point); } btColShape = new ConvexHullShape(btPoints); //btColShape.LocalScaling = new Vector3(3,3,3); break; case "Fusee.Engine.StaticPlaneShapeImp": var staticPlane = (StaticPlaneShapeImp)colShape; Debug.WriteLine("staticplane: " + staticPlane.Margin); var btNormal = Translater.Float3ToBtVector3(staticPlane.PlaneNormal); btColShape = new StaticPlaneShape(btNormal, staticPlane.PlaneConstant); isStatic = true; //btColShape.Margin = 0.04f; //Debug.WriteLine("btColshape" + btColShape.Margin); break; case "Fusee.Engine.GImpactMeshShapeImp": var gImpMesh = (GImpactMeshShapeImp)colShape; gImpMesh.BtGImpactMeshShape.UpdateBound(); var btGimp = new GImpactMeshShape(gImpMesh.BtGImpactMeshShape.MeshInterface); btGimp.UpdateBound(); btColShape = btGimp; break; //Default default: Debug.WriteLine("defaultImp"); btColShape = new EmptyShape(); break; } var btLocalInertia = btColShape.CalculateLocalInertia(mass); // btLocalInertia *= (10.0f*10); RigidBodyConstructionInfo btRbcInfo = new RigidBodyConstructionInfo(mass, btMotionState, btColShape, btLocalInertia); var btRigidBody = new RigidBody(btRbcInfo); btRigidBody.Restitution = 0.2f; btRigidBody.Friction = 0.2f; btRigidBody.CollisionFlags = CollisionFlags.CustomMaterialCallback; BtWorld.AddRigidBody(btRigidBody); btRbcInfo.Dispose(); var retval = new RigidBodyImp(); retval._rbi = btRigidBody; btRigidBody.UserObject = retval; return(retval); }
public void AddChildShape(float4x4 localTransform, IEmptyShapeImp shape) { var btChildShape = new EmptyShape(); var btLocalTransform = Translater.Float4X4ToBtMatrix(localTransform); BtCompoundShape.AddChildShape(btLocalTransform, btChildShape); }