// Token: 0x06000048 RID: 72 RVA: 0x00004BE4 File Offset: 0x00002DE4 public static Skill Init() { SL_Skill sl_Skill = new SL_Skill { Name = "Prayer", EffectBehaviour = EffectBehaviours.DestroyEffects, Target_ItemID = 8100120, New_ItemID = 2502012, SLPackName = "Templar", SubfolderName = "Prayer", Description = "Pray to Elatt.\n\nDo not expect him to reply though!", CastType = Character.SpellCastType.EnterInnBed, CastModifier = Character.SpellCastModifier.Immobilized, CastLocomotionEnabled = false, MobileCastMovementMult = -1f, CastSheatheRequired = 1, EffectTransforms = new SL_EffectTransform[] { new SL_EffectTransform { TransformName = "ActivationEffects", Effects = new SL_Effect[] { new SL_AddStatusEffectBuildUp { StatusEffect = "Prayer", Buildup = 100f, Delay = 0f } } } }, Cooldown = 1f, StaminaCost = 0f, ManaCost = 0f }; Skill skill = (Skill)CustomItems.CreateCustomItem(sl_Skill.Target_ItemID, sl_Skill.New_ItemID, sl_Skill.Name, sl_Skill); EmptyOffHandCondition.AddToSkill(skill, true, true); return(skill); }
// Token: 0x06000015 RID: 21 RVA: 0x00002DDC File Offset: 0x00000FDC public static Skill Init() { SL_Skill sl_Skill = new SL_Skill { Name = "Channel Divinity", EffectBehaviour = EffectBehaviours.OverrideEffects, Target_ItemID = 8200180, New_ItemID = 2502010, SLPackName = "Templar", SubfolderName = "Channel Divinity", Description = "Heals you and your allies, or produces combo effects when casted in combination with a Rune spell.", CastType = Character.SpellCastType.CallElements, CastModifier = Character.SpellCastModifier.Immobilized, CastLocomotionEnabled = false, MobileCastMovementMult = -1f, CastSheatheRequired = 1, EffectTransforms = new SL_EffectTransform[] { new SL_EffectTransform { TransformName = "Effects", Effects = new SL_Effect[0], } }, Cooldown = 300f, ManaCost = 14f, StaminaCost = 0f }; Skill skill = (Skill)CustomItems.CreateCustomItem(sl_Skill.Target_ItemID, sl_Skill.New_ItemID, sl_Skill.Name, sl_Skill); EmptyOffHandCondition.AddToSkill(skill, true, true); Transform transform = skill.transform.Find("Effects"); transform.gameObject.AddComponent <ChannelDivinity>(); UnityEngine.Object.Destroy(skill.gameObject.GetComponentInChildren <AddStatusEffect>()); return(skill); }
// Token: 0x06000062 RID: 98 RVA: 0x000042A8 File Offset: 0x000024A8 public static Skill Init() { SL_AttackSkill sl_AttackSkill = new SL_AttackSkill { Name = "Tackle", EffectBehaviour = EffectBehaviours.OverrideEffects, Target_ItemID = 8100072, New_ItemID = 2502017, SLPackName = "Juggernaut", SubfolderName = "Tackle", Description = "Ram into your opponent! Either of you will fall. The most stable at foot will triump!", CastType = Character.SpellCastType.ShieldCharge, CastModifier = Character.SpellCastModifier.Attack, CastLocomotionEnabled = false, MobileCastMovementMult = -1f, CastSheatheRequired = 0, RequiredOffHandTypes = new Weapon.WeaponType[0], Cooldown = 30f, StaminaCost = 8f, ManaCost = 0f }; Skill skill = (Skill)CustomItems.CreateCustomItem(sl_AttackSkill.Target_ItemID, sl_AttackSkill.New_ItemID, sl_AttackSkill.Name, sl_AttackSkill); EmptyOffHandCondition.AddToSkill(skill, false, false); GameObject gameObject = skill.transform.Find("ActivationEffects").gameObject; for (int i = 0; i < 4; i++) { EnableHitDetection enableHitDetection = gameObject.AddComponent <EnableHitDetection>(); enableHitDetection.Delay = 0.2f + (float)i * 0.08f; } foreach (PlaySoundEffect obj in gameObject.GetComponentsInChildren <PlaySoundEffect>()) { UnityEngine.Object.Destroy(obj); } GameObject gameObject2 = ResourcesPrefabManager.Instance.GetItemPrefab(8100190).gameObject; foreach (PlaySoundEffect playSoundEffect in gameObject2.gameObject.GetComponentsInChildren <PlaySoundEffect>()) { bool flag = (double)playSoundEffect.Delay <= 0.2; if (flag) { PlaySoundEffect playSoundEffect2 = gameObject.AddComponent <PlaySoundEffect>(); playSoundEffect2.Sounds = playSoundEffect.Sounds; playSoundEffect2.Delay = playSoundEffect.Delay; playSoundEffect2.Follow = playSoundEffect.Follow; playSoundEffect2.MinPitch = playSoundEffect.MinPitch; playSoundEffect2.MaxPitch = playSoundEffect.MaxPitch; playSoundEffect2.SyncType = playSoundEffect.SyncType; } } GameObject gameObject3 = skill.gameObject.transform.FindInAllChildren("HitEffects").gameObject; TackleEffect tackleEffect = gameObject3.AddComponent <TackleEffect>(); tackleEffect.Knockback = 10f; tackleEffect.Damages = new DamageType[] { new DamageType(DamageType.Types.Physical, 3f) }; PunctualDamage component = gameObject3.GetComponent <PunctualDamage>(); UnityEngine.Object.Destroy(component); return(skill); }